Most of this doesn't effect the competitive scene, which is what this site is mostly about. Besides, you can create a ring character in CaS. You have the gameplay for her anyways.
Though agree with a lot of your opinion, I think the game itself is more fluid, and solid feeling than other...
I'd agree --- Every big tournament I play against at least a couple top Voldo players, from a few states away or even from Japan etc ~ And it's always a blast because our styles of play are so different. Sure, there's bread and butter moves and setups we all do, but Voldo's vast moveset...
I was going to respond with exactly everything Sporko posted -- well said.
If I'm with friends, I'm not going to roflstomp them a few rounds in a row, and then they stop playing and never play me again lol -- It's a sense of mutual respect, sometimes I give 'em tips, help them out and make...
He's really powerful this time around, but it seems like everyone else is 'upgraded' as well.
Been messing around with:
3B,B is as always is a huge guard-crushing move
6A+B (the clapper) is still an okay, quick damaging move up close, it 'somewhat' catches step..
44(A+B) is still a fun one...
So everyone has at least 3 lethal hit - One is from 666B (CH?) the other is from Mantis Crawl FT 66.. (Step/CH?)
Anyone know of the third, and it's criteria?
I really appreciate everyone adding to the thread, getting some good knowledge here =)
Thanks, Malec! Also, what's the difference between 66B and 666B? At work ftm (no access to discord) just wanna jump on new stuff once I'm back home =p
Thanks again in advance!
If it's how it used to be, Voldo's fast pokes seem to come again in his blind stance.
Also looking for a solid punisher while stepping or in BS -- something that hurts along the lines of Ivy/Yoshi punishes etc. Anyone have an idea?
You can enter landfish in SC as a third hit of A,A [A] - You...