Here is a YOSHIMITSU punishment list, apparently it's still not on the forum so I did it to complete this really useful thread.
If one mod could just copy and past it in the real post of PartyWolf it would even be better!
I mean if you find this useful of course.
3AB -16 : 3kB or 3BKK on Just...
A very interesting tool against knockdown opponent is Xiba iWSB, it's really powerful ! It tracks on your left, do like 35/38 damages and is safe on block. It breaks in 9 the guard too. Can be right techtrap sometimes too, like after 44K =)
66K can be dangerous because it's unsafe! yeah yeah I know some natsu punishment haha.
But I think natsu mistake was to want to take the lead and run away. Natsu is a character done to put pressure on the opponent, if you don't do it against Xiba, it is, in my opinion, risky and not profitable.
Here is a video against a natsu during our online tournament.
I really don't know her, so I'll be happy to get some advices for this match up. Punishment I missed, tech traps I took etc..
Here are some new wall combo I found lately:
WS K W! 6B+K W! 66BBB CE 121
WS K W! 3AB W! 6BK BE 90
WS K W! 3AB W! 66BBB CE 104.
It becomes a nice grab punishment :D
I tried it on astharoth, and it doesn't work unfortunately =(
And actually le timing for Ivy CE is really really easy! If you don't have you guard on while she's starting her CE, you can imput 66K almoste whenever you want during the animation! I mean reflexes aren't needed here :D
I found that after 33KB G 44K is force block. And OTG then. The situation is weird so i might be wrong, but it worked with me.
And after a 1A+B W! 4B+K is kind of force block, that mean you can roll to avoid it, but if you stand up, you'll take the blow! It's good to do some guard damages, but...
Great job Partywolf!
You wrote some very interesting stuff.
It is right that Xiba is not bad at making the guard red, but I usually have troubles to break it definitely, and I think that's because the majority of his powerful blow (at breaking guard) are easy to step, like 44K, 44B, 3B. But it's...
The punishment guide is a great idea already and needs a ton of work.
Also up the match-up topic could be interesting now that a punishment guide has been started.
Some data can be found here at http://soulcalibur.fr/index.php?forums/xiba.582/ , it is in french but in the section [Match-up...
Yeah 2A+K is really useful, because even if it's completely visible, it is safe at long range and you can use it in a lots of techtraps. Plus, you can use it in order to keep distance with the opponent. It's also TC.
But don't forget 11A.
2A and 2K are the best of course ;)
After B throw, 44B can be avoid if the opponent tech on the right side, even on the left side I believe.
After A throw, you're right but 6B2 is unsafe and at least cassy, sophi, setsu can punish it.
After Right throw (when the opponent is close of you after the throw) BB is guaranteed if...