Good movement is closely related to range management and mindgames.
I'm pretty sure you're not going to see any subject on this since it's already a part of topic such as whiffing, spacing, deadzone, ect... like this very good one by DrakeAldan...
Only one GG tonight, Matt-JF, We're rather even in fight normally, come back fresher and scarier like you always have been. I also spend all my SC5 time beating Oprah players... ( I have no merit :[ )
It has longer range and is a bit faster, but i'm lazy :(, and i don't use 2K because of its awesome frame data or ubber long poke capabilities so i'm fine using it, hehe
I will not judge move based on their utility in combo but more in their raw interest to use it in a non-combo situation.
My personal top ten :
1. 2363B/33B, Everything with that attack is godlike
2. Throws, aPat throws are one of the best of the entire game, Strong RO capabilities, can lead...
GG to Holycarp, good Omega and i swear i'm gonna punish 236A one day, ONE DAY FOR SURE
GG to Enkindu, Sorry for the shitty connection between EU and US
GG to Aidan--Online, Solid player defense-wise, hard to fraud you.
Special GG for all the tryhard in the lobby that kept coming with one bar...