Recent content by Nyagamun

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    Viola Combo & Tech Trap Discussion

    after or during the 6AB I had a combo that was 3B, AAB, dash back 6AB, B+K BE etc and it was not air controllable at all, but hard as fuck to land :) and not at all optimal damage -.- but looked absolutely amazing ^_^ worst part was that you're too close to do SET 2A+B(full charge), orb will...
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    Viola General Matchup Discussion

    is 3A tech crouch? if so that's awesome
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    Viola Combo & Tech Trap Discussion

    SET- CH 4A has a pretty hefty stun on it. didn't really get to experiment much but you can at least 6B+K, 2B for 40ish too bad SET 4A is a high...not sure on how good the side step on the move is
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    Viola Combo & Tech Trap Discussion

    sorry, I derailed the conversation, yes it is situational, but definitely a trainable situation. 1A+B ender allows for 6B+K, and is safe at the very least to i15 (only tested viola's 2k, thought it was faster).
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    Viola General Discussion / Q&A

    he's talking about doing the BE, the move activates as the BE (as in she's glowing yellow) but only the 44A happens I've actually had it happen with several different moves. I think it MIGHT have to do with plinking another move into an orb call (including auto-orb moves like 6A+B, 8A+B, 2A+B).
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    Viola Combo & Tech Trap Discussion

    I also haven't found any way out of this combo 3B, AAB, 6A+B (slight charge) 1A+B if done perfect it is a True combo for 64 if "messed up" and they lay on floor it's 61 if "messed up" and they tech ANY direction it catches all techs for 70, add 2B for 80ish you CAN fuck it up so bad that it's...
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    Viola Combo & Tech Trap Discussion

    N/O 6B+K, 3A, 3B, AAB, 2A+B, 1A+B -92
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    Viola Combo & Tech Trap Discussion

    after N/O 6B+K I've found 2K, 2A and I think B are probably the best options for guaranteed throw. I've gotten 3A to work a few times, but not sure it that's the training dummy being stupid (set it to random guard. it's fairly easy to hit-confirm a B and go into launch or throw depending on...
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    Viola Combo & Tech Trap Discussion

    if you happen to have them block N/O 2A+B full charge, it's a free CE, run up 33B(charge) into hefty combo they're pushed too far away for the CE to do combo after if they just take the hit, however... course you have a shot at mid/low mixup at that point
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    Viola Combo & Tech Trap Discussion

    you can just do 44A BE, 33B, AAB, 2A+B, 2B+K BE, run up AAB, 9K, 2A+B does 112 for less meter
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    Viola Frame Data Discussion

    I tested a little and I believe N/O 6B+K to fully complete in 23-25 frames also, N/O A+G throw is +20 or 6K is i19 either way A+G, 6K is a combo
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    Viola General Discussion / Q&A

    N/O 6B+K has stupid fast recovery, can provoke attack, and can easily start a combo W/O 4A is one of my favorite moves 6AB is really nice N/O A+BAB is good W/O 6B+K kinda catches stepping and is safe W/O 33_99A I believe should be safe vs most if not everyone due to pushback 44AB and 44A BE
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    Viola Combo & Tech Trap Discussion

    I've posted this a few times in the combo thread but it can go here N/O 3B, AAB, 6A+B(very slight charge), 1A+B if done very precisely it's NC otherwise it catches all techs and allows 2B after for big meter-less damage (80ish) N/O 6B+K forces standing and makes throws un-duckable
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    Viola Combo & Tech Trap Discussion

    I still haven't seen a combo that does more than the ones I posted off a naked 3B 3B, AAB, 6A+B(very slight charge), 2B+K BE, run up AAB, 2A+B, 1A+B for 100 this doesn't want to work with the N/O 6B+K starter. not sure if I'm just derping this is a very hard combo and I've yet to get it...
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    Viola Combo & Tech Trap Discussion

    sorry...that was meant to be 9K, not 6B...not sure wtf I was thinking o_O reason why they do a lot more damage is they don't JUST start with the launcher if you're looking for a lot of damage (though really hard to get consistantly) 3B, AAB, 6A+B(small charge), 2B+K, dash AAB, 2A+B, 1A+B- 100...
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