Siegfried okizeme study (a hymn for 4A+B, aB, 66A+B, SSH AA)
Test conditions: against grounded Sophitia
Although the fundamentals of Siegfried hasn’t change a lot since the last installation, the ground game has faced quite a transformation. At least on theory, we got much better tools to tear...
Hello folks, some materials from Finnish SCV championship tournament. I'm playing Sieg and I can admit I played awfully. It was quite intense and I haven't been in any tourneys for many years. Ralphie and Mitsu were also unfamiliar to me. But be free to comment and criticize
Is it too much asked if B+K would auto-GI highs? Or horizontal kicks? It might broke the game as you can sidestep to B+K to beat anything.
Pretty please, Namco-chan :)
I might have put it too bluntly. The thread itself was just way too whiny, it didn't have any constructive attitude at all. I understand well why it was closed. And let's say it out loud: we Sieg players are used to be in disadvantage :). Yesterday when I was whiffing stuff I just laughed hard...
Last time it took like one month to publish the "okizeme frames" but this time, I'm going to pull this quickly since I still have some interest in the game. Lets make Manfried better together!
Groundhit is advantage you have when you hit DOWNED opponent with particular move. Airhit advantage...
Slayer, should b6 be -10 on block and 0 on hit and CH? Just double checking things as I got my copy today.
I find BBK quite good since it's only -2 and gives nice pushback. Ofcourse, it's not spammable, but might be good for spacing.
As I tested 3A years ago, it doensn't have TC, but it moves Sieg's hitbox a step or two back. In other words, short range highs will miss, but highs with similar speed but longer range can definately hurt you...or so I recall. Test 6A and K for example, I used to have Excel-file of various...