Recent content by sdnkorento

  1. sdnkorento

    Siegfried okizeme study (a hymn for 4A+B, aB, 66A+B, SSH AA)

    Siegfried okizeme study (a hymn for 4A+B, aB, 66A+B, SSH AA) Test conditions: against grounded Sophitia Although the fundamentals of Siegfried hasn’t change a lot since the last installation, the ground game has faced quite a transformation. At least on theory, we got much better tools to tear...
  2. sdnkorento

    Siegfried Videos

    Hello folks, some materials from Finnish SCV championship tournament. I'm playing Sieg and I can admit I played awfully. It was quite intense and I haven't been in any tourneys for many years. Ralphie and Mitsu were also unfamiliar to me. But be free to comment and criticize
  3. sdnkorento

    Hey again. I looked for 66A's gi-properties, but didn't find any info about it. What kind of...

    Hey again. I looked for 66A's gi-properties, but didn't find any info about it. What kind of moves it GIs? Verticals, horizontals? H/M/L?
  4. sdnkorento

    Patch Wishlist

    Is it too much asked if B+K would auto-GI highs? Or horizontal kicks? It might broke the game as you can sidestep to B+K to beat anything. Pretty please, Namco-chan :)
  5. sdnkorento

    Siegfried Q&A / General Discussion

    I might have put it too bluntly. The thread itself was just way too whiny, it didn't have any constructive attitude at all. I understand well why it was closed. And let's say it out loud: we Sieg players are used to be in disadvantage :). Yesterday when I was whiffing stuff I just laughed hard...
  6. sdnkorento

    Siegfried Q&A / General Discussion

    Thread itself was quite a joke too. It didn't serve anyone
  7. sdnkorento

    Sieg's 8B is much faster than i36. Try getting hit of b6 (leaves you +0) and 8B against Sieg's...

    Sieg's 8B is much faster than i36. Try getting hit of b6 (leaves you +0) and 8B against Sieg's 22B (i36). Just a random piece of data :P
  8. sdnkorento

    Siegfried groundhit / oki frames discussion study

    Last time it took like one month to publish the "okizeme frames" but this time, I'm going to pull this quickly since I still have some interest in the game. Lets make Manfried better together! Groundhit is advantage you have when you hit DOWNED opponent with particular move. Airhit advantage...
  9. sdnkorento

    Siegfried Okizeme Study

    wow, it's actually alive :D. I mean someone really noticed what I did
  10. sdnkorento

    Siegfried Frame Data Discussion

    what, it wasn't mid? Shit with these new colours... yellow was for the mid
  11. sdnkorento

    Lol, it was full of mistakes and trash. But good that you liked it :D

    Lol, it was full of mistakes and trash. But good that you liked it :D
  12. sdnkorento

    Siegfried Frame Data Discussion

    Slayer, should b6 be -10 on block and 0 on hit and CH? Just double checking things as I got my copy today. I find BBK quite good since it's only -2 and gives nice pushback. Ofcourse, it's not spammable, but might be good for spacing.
  13. sdnkorento

    Siegfried Q&A / General Discussion

    Having both wouldn't hurt Sieg. SCH A+B post-Gi to 3B was kind of nasty combination in SCIV
  14. sdnkorento

    Siegfried Frame Data Discussion

    Wow, many attacks give advantage on hit. Keep up the good work!
  15. sdnkorento

    Siegfried Frame Data Thread

    As I tested 3A years ago, it doensn't have TC, but it moves Sieg's hitbox a step or two back. In other words, short range highs will miss, but highs with similar speed but longer range can definately hurt you...or so I recall. Test 6A and K for example, I used to have Excel-file of various...