1. 3B I whiff this move all the time but its nice to sometimes get a random tech crouch counter
2. 6B(variants) 6B is stupid fast plus the a after it catches them if they step... if they don't aB.
3. 6KK Great reach and punish
4. 1A dat stun into CE also tech crouch
5. 3BK+K never see anyone...
So what are the uses for 66K? I know it's practical and I know you can just keep chaining them together on hit until block which you grab them.
On another note I have problems using 44K. It get's side stepped and punished... unless they're are recovering from CE.
I don't understand GS B+K... it says GI's mids but no thrust or body attacks???? So i'm guessing it wont GI Tira's JS 6B? What does body attacks mean?? Isn't a body attack a mid?
A+B only GI's mids??? that is weak.
I can sometimes pull it out like without thinking about it and it works... Other times I try it and I get hit. How long do you have during that animation for the move to GI?
Hello, i'm looking at this chart http://8wayrun.com/wiki/yun-seong-frame-data-sc4-bd/ and I don't understand. Where it says IMP does that mean how fast the move comes out? I'm talking about SC4 btw. What are Yun-seong's fastest moves to counter a spammer?