Both 1A and 1B seem to be + on hit, very usefull moves for pressure.
4A is a lot more + than AA is, doing 4A, 1B against Hilde in mirror beats out her trying to do 4A.
66B - Fast tech crouch, safe, good range, leads to small combo, has BE
66A - Long range, tracks, knockdown
22_88AA - Tracks, first hit is mid, NC, opponent BT on hit, really good close to wall
A+B - Great punishment for people that try to evade a lot, mixup between charge or no charge, +...
This is what I found during casuals
Jolly:
4A[A], AA
66B, 4A[A], 3B/CE
3B, 66AA
3B, CE
11K, 22B
Gloomy:
3B, 66K/CE
4A, 66B (you can use charged version close to wall I think)
CE can often combo off the ground, you don't get the animation but decent damage
Xianghua:
3B - NH launcher so it serves some kind of use.
66B+K damage more consistant.
Hilde:
C2 A - Does not Auto-gi mids
C3 A - Does not Auto-gi either horizont-mid or vert-mid
As long as this is changed I don't care wether she keeps the 44K juggle or not, because right now the only thing...
I don't think hitting the 4A+B window is that difficult, however doing it during a match will be.
None the less, this was an awesome vid and I'll work on getting my Xianghua auto-GI'ing asap.
Great work!
And for the people saying "Seems to difficult to use in a match consistently" it's...
If I have SXS3 I'm more bound to rushing down, if I don't I play a bit more careful to get that SXS3 stored up. As for 44B, mix it up with 1B+K and B+K, works wonders for people trying to stop you from evading their moves.