Ah, you can indeed Resist Impact full charge RE and Soul Charge activation. That’s going to make for some great moments and possible big mistakes with greed. Generally a fan so far of system wide changes. Also being able to say FU to “I cannot lose!” is a justice I’ve always wanted.
At work now...
It’s a theory right now, yes. The new GI supposedly can GI unblockables, and a full charged RE was sort of a pseudo version of that. So I am interested to see if the new GI can work on RE.
In-fact, if the new GI can work against break attacks then it also means it could GI the soul charge burst...
In a weird way RE might actually be used more in this update. If blocking it now leads to some sort of pressure versus the risk of going to guessing games, that yields a lot more consistency from a competitive standpoint. It might lead RE as a more sought after option for dealing with certain...
That is a possibility, but the other possibility is that it no longer goes into the mini-game at full charge against blocking opponents, and instead you just gain advantage in someway. Raph seems to go into stance on block, I suspect others would have similar opportunities.
It's tricky to know...
New mechanics are intriguing. A way to possibly GI unblockables/Breaks would bring a solution (though not the best) to the forced block guard break scenario that exists in the game. I just hate the guard gauge system as it's implemented as a whole though, but that's just me.
The fact Tira was...
Ah, I see, interesting. Suppose that makes some amount of sense. I would assume other characters are unaffected because I either have never used them in ranked and thus have never had to be assigned a rank, or I had used a little bit and weren't altered because of that. Suppose I could just try...
Anyone else have random ranks on characters they don't normally play?
I was bored and figured I'd try to play another character I don't normally use (Mina), but found my Mina was randomly ranked with 20k points, which is a lot higher than the 0 it should be. No other character is like this. Not...
If you're just referring to his neutral A+B, you are supposed to duck the first hit then jump the second. Executionally, it is certainly one of the harder A+Bs to deal with defensively and what reward you get from this depends a lot on your character's jump attacks. Alternatively, you can duck...
It slowly goes down over time and as a strange addition it also goes down slightly faster if you run straight at your opponent -- your meter builds from that as well. It also heals between rounds. I forget the amount but it might be 20%. They also made some moves reduce guard gauge like Sophie's...
She absolutely got nerfed by the universal changes, I never made arguments to the contrary. However, I am not selfish enough to dislike changes for a universal mechanic due to it effecting my character above all others. Should she be compensated in someway for that? Possibly, sure, but I also...
Generally my findings as well. I would constitute it as detrimental, because as I, and many other Talims agree, it probably just be better if it didn't have the aGI and you just high crushed. Sometimes you lose your punish because they did AA above your head and the aGI triggers when you were...
You know, I went in on a read on the numbers and I was wrong. She can still do it. Just goes to show just how god damn slow Ivy's A+B is.
You act as if I don't use it at all. I just don't use it as much as some other Talims. I use it mostly as a player option than a match-up option, Ivy and...
So a new patch, a new Talim. This is an interesting patch because Talim is mostly unchanged, but everyone else did, as well as some (very) significant universal changes which will have pretty potent gameplay changes for Talim.
Beyond consistency stuff, we have:
66B: Tracks more against whiffed...
Despite the fact I main Talim, I have never used BBB because it's useless, so I have no idea if that's new or not. Her (literally) detrimental aGI that she has on WNF also has a quirk like that, where if she cancels into a move the moment a move makes contact with the aGI, it doesn't put you...
Fighting games as a whole require match-up knowledge to do well in, so generally yes. As someone who is mostly a 2D player, I can say that Soul Calibur (from my experience) is very much a battle for knowledge acquisition. This is especially true early on where you can very easily lose to things...