Oh no, I didn't mean to compare on and offline Siegfried and Nightmare.
Anyway, thanks you two. Guess I'll head over to that video section to see the buzz behind Mr. James Earl Jones.
Word. And Psychatog will return in all its glory.
Anyways, I'm with those who mentioned waiting until after EVO for Namco to notice SCIV has a Doom Train to stop. That, and maybe a couple of new moves to add to Hilde's short move library. But that's just me wishing for too much.
It's nice to see people trying to develop practical uses for Nightmare's GS :A::+::B:. I remember my only use for it was using as something different to add to follow 33B.
As far as I know, her charges only go away when you let go of the button held. You can be thrown/stunned/grounded and your charges will remain there. If you do hit a binded button that has whatever you're charging, the charge will reset.
Hmm... I find the slide method a little strange, but it seems it's the only way for me to pull i-agA for Siegfried. Also, the timing seems much different between his and Nightmare's. Nightmare's i-agA timing seems slower, so for me it looks like I can pull it off easier.
I don't consider you an ass at all Botsu. I said 'sorta' when I mentioned music. But hey, I'll take your word for it. All I know is that for me, pulling i-agA is done with inputs done in some rhythm.
For me, I sorta applied music logic into getting i-agA down. I timed the inputs like they were eighth notes in 4/4 time. I can pull it off without mapping shoulder buttons, but I understand that it's so much easier to do.
Hah, it took me a while but I figured it was a matter of giving myself enough space before having the FC C2 B hit. I was landing it too close when I was attempting the combo yesterday.