So 2B is the only brand new thing in this Season Pass... The rest of the content is semi-clone characters and copy-paste CAS pieces from SCV...
Yup, definitely worth the $20-ish I spent on it over the base game. That's the first and last time I buy a fighting game SP before the game is out.
Ambient occlusion is a shading technique that acts directly on the model and is independent of any light source. Making it look decent is pretty intensive but nowhere near as draining as actual shadows.
SFIV was notorious for almost overusing it.
If they're really just spamming, beating the same move over and over should be easy. Not being able to beat spamming really shows who the better player is.
You know who makes the most sense for that slot? The only unlockable character, which happens to not be playable online and would keep the css balanced when removed.
You're right, they should never ever remove anything from any game. Every game should just be the same thing with more.
Why did they remove weapon breaking from Soul Edge? Fucking lazy greedy Namco.
Yeah, I'm comparing two lower-budget sequels that seemingly underperformed and are relying on DLC to recoup costs. You also are ignoring that SC has always at least tried to look like they care about story, while SFV was SF's first go at it.
Ofc they aren't 1:1 in terms of budget, but...
They can't even afford to give DLC characters new stories?
SFV still has big name VAs like Kyle Hebert and Laura Bailey come back to voice literally a line or two for new DLC character stories.
RDR2 is the second fasting selling piece of media in history. SCVI's numbers will never be even close to comparable, and any sources or number that claim so must be questioned.