I don't have the notes for it right now, but I am aware that I completely spaced on landing 22B as a stance transition. I personally only use it as a side stepping punish. It's good enough on hit for her to press buttons, it's almost never blocked, and I don't know what to do with the lethal.
This is a transcription of my written notes on 2B's Stance Transitions from neutral. It does not cover transitioning from a stance or from other stance moves as this is solely about initiating pressure, not continuing it.
Important note: 2B must connect with the opponent to transition to...
C3A - Decent punish and combo ender
C3B - Possibly the best meterless whiff punish in the game
[A+B] - Great step catcher, even at the higher level
C2B - Don't use this raw unless you're going for a whiff punish and your C3B just isn't ready yet
3B - Ok RO mixup
Where is everyone? I...
3B BE is actually a better option if you're able to do loops. Other than that, she only has basic stuff like 66B BE, C1B or 2A+B or 3BA. If you spend your meter, wisely, though, you'll almost never not have at least half a bar when you get the guard crush.
3 loops from 3B BE can net 130 damage, and if you expect your opponent to GI back, you can 22B.
Her best and most reliable wall combos I've found are:
A+G BE, Back throw (remember Astaroth, ZWEI, and Voldo can break these)
B+G, 1KK, 2K
There are others, like 66B BE, C1B, but that...
You're choosing from way too many options on GI. Pick a select few and stick with them. Also, wall combos are just odd with Hilde, and I'm not even sure some of the ones listed are current. The funny thing is, unless it's B grab or A BE grab, Hilde almost always gets more damage way from the...