Blocked CEs? That doesn't seem very precise. Where does that data come from? We've kind of been taking move speeds for granted around here, and that's kind of a problem. Where did that data even come from? The frame data draft guy? His methods were really imprecise. It's not that you personally...
If you want big windows for your horizontal aGIs, you want 4AA. You can mash it out in most strings that go to a horizontal. 4A+B takes a bit of timing but results in much greater reward. 6A+B already has a pretty thicc window. 22_88B+K probably has a relatively big aGI window but I think its...
I hate to be the guy coming in and saying "all your stuff is wrong", especially since I was such a shitheel in SCV, but... well, the frames are all wrong. I counted the impact frames with 720p60 streamed from my PS4 (yes, it can do that, and it is legit). Frame 1 is input displayed in training...
Leixia's 4A causing BT on hit was the thing I liked least about it. Some characters have incredible BT moves. I guess I just won't use 22A much, haha.
I'll remember that application for SXS (B), thanks!
Yeah, they just seemed to hit the ground too fast for CE to connect.
44B+K at least more...
I like universal armor moves. I think that they are good to relieve the stress of pressure and encourage a wider scope of adaptive play--that is, to change your approach rather than just changing your moves. I think Tekken 7 and Pokken implement the concept very well. They are balanced in risk...
22_88A being AA unsafe is extremely gross; why is that the case? What does the move get on hit? On CH? It's a really short-range mid; I'm not sure what its application is meant to be. FC 3B being AA unsafe is sad but probably fair.
I'll contribute my observations too, though I don't have nearly...
Okay, so the manual for ranked weekend says that X's CE is guaranteed after the opponent blocks some of her break attacks. This seems actually kinda nuts??? What moves seem to have heavy enough advantage on block to make that happen? Could it maybe require being in Soul Charge to get access to...
Tekken has always used the same ranking system with small changes. Similarly, I believe Soul Calibur has as well. I never really played SC4 online, but I think SC5's ranking system was an iteration on that. That said, I think it unlikely that SC6 will change its ranking system to resemble...
I've been alive, my dude. After SCV died I prioritized a more supportive role in the Cincy FGC, then eased back into competition with the releases of Tekken 7 and Pokken DX. The only thing that changes Oct 19 is one more game.
*Rolls through to the surprise of absolutely nobody.*
Gee, all of those parts and patterns look really familiar, almost like they're all exactly out of Soul Calibur 5! This is great news for me, because unless they drop the rococo skirt for no reason, my OC from then is coming back. And getting...
I posted on the X forum but I'll post here too:
I got my hands on SCVI for a bit during Evo. You can still do the half-circle around to the other side when inputting 88_22B to make it go in the same direction. So 889632_223698B. It seems to be a little bit easier too, 'cos I hit it the very...
I got my hands on SCVI for a bit during Evo. You can still do the half-circle around to the other side when inputting 88_22B to make it go in the same direction. So 889632_223698B. It seems to be a little bit easier too, 'cos I hit it the very first time I tried to do it. I know everyone sleeps...
I think Velvet Crowe from Tales of Berseria would be a very, very natural fit for this game. She basically already has a Soul Charge in the form of Consuming Claw. I also just really want a Tales bae in a fighting game, lmao.