The 6b+k has to hit them from the bottom not their center for them to not fall out. I find its allot harder to time for some reason if you get a 2hit 6a+b instead of orb hit only.
OIn most cases I feel her damage is only slightly over the top considering that most of her high damage set ups put her at a disadvantage if they are avoided correctly. Only exception is her b+k* combos, and MAYBE 4b > full charge [a+b] because even if you ukemi the guard crush set up she seems...
Whatever hilde was worse lol. I'm fine with it being banned. In fact, it HAS been banned hasn't it? So really let's move the conversation forward and cut the salt. I have a heart condition
I lve how up in arms people are about this incredibly unimpressive infinite. I mean yes you shouldn't use it but wow people are aaangry. I guess it just goes to show that an infinite that doesn't do enough damage to kill you in 60 seconds is more hated than a combo that kills you in ten.
I...
Even if you don't poke her out, that set up is dangerous no matter where u are. Its a 5050 for the 1k/ mid then a 5050 after 6b+k hits because it can go to a grab or another mid/low, including a launch atempt. Walls and edges ge damned, the set up doesn't change that much. If you get it off its...
I
wouldn't call that unseeable. The "Fear..!" And wrist flick are pretty obvious cues and frankly that 50/50 is dangerouse against the edge anyways. As for the wall, I'm really shocked that the ball doesn't glitch Inside of it, and I feel like if you're at an angle to the wall that wouldn't...
I often wonder what the purpose of 4K was intended to be. It forces a really drastic side step so I can only assume it was meant to move the opponent closer to wherever the orb may be but who knows. it's a weird move?
Maybe I'm giving namco too much credit assuming that every move was designed...
Getting away from the Viola Instant Kill stuff,
just noticed that this simple combo isn't in the combo thread, and does in fact work.
orb33B/33(B) 66B 66A+BB 73/92 damage without counter/clean hits
just in case you happen to land an orb33B.
It is used on knock down but the developers also programmed gaps in her moves where it can be tossed in. BBB>6B+K, orb4A>set6B+K etc. While these may not be the safest places to throw it out consistently, yiu do have these options for a reason. Mix up. As is tossing 6B+K out in these spots puts...