Well I don't think so since Ivy CE now only GI vertical moves and she also loses her tracking of 2a+g that mean you will get a lot of troubles when people stay close to you.
No more get your feet out of here from 2a+g and panic CE solve everything anymore.
Hey thank mkl, Malec, by following your advices i was able to pull out 80% iGDR. Remarkable when i just try to do the fast input before i just get about 30%.
I agree that Cervy moves now safer but Bamco also takes away his approach plus frame 4b be so you have to work and block a lot to get close. Cervy also lacks of plus frame normal moves or break attack move to apply pressure.
Moreover his high damage combo aren't easy to do it requires iGDR or...
I used your strategy too, but the problem is we have to have a least 1 soul charge bar. So maybe our main strategy will be build soulcharge meter by RE until we got 1 soul charge then begin apply pressure ?
He's top 10 in my opinion, you're always struggle vs good zoning character: Cervy now doesn't have move plus frame like BE 4B like in SC5, it's pretty hard to get closer. And most of his damaging tool require lethal hit from kA or 2A+B. In order to get lethal hit from kA you have to GI and do it...
Thank for your contribution. This is an interesting discovery. For universal punish Ivy CE I often do 6BB the damage is maybe equall to 8b+k but it's pull her close to Zas with disadvantage frame for easy mix up.
The reach of 6BB is enough to pull in her at any range.
The 8b+k punish can be...
My bad, I miscount some shots it's indeed have to shot to the people to get the Lethal Hit.
For aB I use aB+K, for bK I just use bK. My gamepad is Dualshock so it's not too hard to press Triangle and O.
For kA I use kA+B, for bA I use bA+B. In some move like 66a+g it seems that we have to...