Pre-Launch SC5 Maxi vids

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Signia you are thinking of the sidewinders in which he jumps to the 2 and 8 directions then loops which is hardly ever used because it is slow and offers nothing free after a successful step. I am talking about A+K where he loops in the same spot cycling through RO and LO.
Which was great after RO A or 4B. It was great to throw off the predictable looping patterns and catch some CH LO BK.

I'm not complaining because I will be smashing people terribly with this maxi and I will find a way to make it look pretty too. I'm just saying I will miss it like I will miss 236 B and the signature way my maxi looked.
 
you know what I did think it was the sidewinder when I first saw that

I'm just sick of people complaining that they lost trashy moves

Maxi is really fucking good, and any negativity I hear is lolz
 
Yea people just want him to look stylish while being effective and now he is stripped down but very solid. I couldn't be more happy. All I ever wanted was fast stance cancels and safety and we definitely got that. I just wanted things that would make my maxi look different than the others and psl3 did that.
 
Actually I might be mixing this move up with something else. It's either that shitty stance sidestep or that gimmicky stance transition where you're vulnerable. Either way, it's not useful unless your opponent is easily flustered or doesn't know maxi.

Mind fucks, yeah right

sometimes I think Maxi players just do things because they're there :(
Lol, chill man, I know where this going, and I must resist the urge to feed you more than you should know ;).
You are correct at one point, shitty stance shift and too unsafe, but you forgot the other important part : he needs variety, I can't stretch enough how Maxi's style needs variety to acomplish a certain degree of sucess in mind game, hell every character needs variety to be useful or you can pick Mitsu and spam 2K,B to oblivion for all I care,oh and he has like, three stances right? Well, Maxi has five, the biggest number of stance in SC so what wrong with him having the most flexible transition to all of them?
That why we have PSL1,2,3,4, savi? Now we talk about the opponent knowing Maxi, assumming you know him inside out, where to interupt, where to block, ect...and punish we "Maxi players" (pft) endlessly, so we will just sit there and spam all of the punishable moves, then that is the fault of the users, not the character, "opponent knowing" certainly will limit the choices WE can make, not excluding any characters here.
And, finaly, Daishi-san did mention that the designers think PSL3&4 was too hard to balance so they removed it, so there ya go.
 
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LOL just be happy that Namco is helping you out by getting rid of bad moves. You Maxi players have no right to complain this time around.

So you mean I'll be able to beat your ass even harder than in SC4 with Maxi? And Maxi was fine for 3 games, it was only SC4 where they decided to fuck him over. He had all those 'bad' moves before but he had a lot of cool ones too plus way more variety. From what I'm seeing in these vids Maxi mainers will start looking a lot less distinguished, and that's what I used to like about him. No 2 Maxi's ever looked alike unlike say, 2 top Xianghua players.
 
@Saga. "And, finaly, Daishi-san did mention that the designers think PSL3&4 was too hard to balance so they removed it, so there ya go."

HEll i believe they had to take Psl out because of the new Li A and Lo K mixups with Waving Lights safety.
I thought i would be able to do: 1B>psl2-Psl3 into Li A or Rc K mix ups. no more RC Li mixups. no more Sc4BL A>psl3 into Ro. no more SC5 6A+B>psl3 into Ro

hell less thinking involved with this maxi cause his got safe AAs and BBs on block

does he still have is 2KK or 22kk mixup low game cause.. using Sc4 3A+K isnt styling enough for me and abusing it is ugly..
Still think the second B in Bl BB should stun like SC4 Ro B into free Rc B or just Braveedge RC B SC4 Style.

Yea people just want him to look stylish while being effective and now he is stripped down but very solid. All I ever wanted was fast stance cancels and safety and we definitely got that. I just wanted things that would make my maxi look different than the others and psl3 did that.
Yeah like this post... give me heavy mixups low damage with fast stance cancels and safety anyday.
Best advice neorussell ever gave me, "Work smart not hard" my response," but it looks boring":)
Sc4: showmanship first, Win second
Sc5: Win(period). just kill them all
 
So you mean I'll be able to beat your ass even harder than in SC4 with Maxi? And Maxi was fine for 3 games, it was only SC4 where they decided to fuck him over. He had all those 'bad' moves before but he had a lot of cool ones too plus way more variety. From what I'm seeing in these vids Maxi mainers will start looking a lot less distinguished, and that's what I used to like about him. No 2 Maxi's ever looked alike unlike say, 2 top Xianghua players.
Yeah I'm pretty scared actually. Who knows though, maybe CEs will disrespect any stance loop attempts. JG is impossibly hard but against Maxi it might find use. But SCV Maxi's normal tools look strong enough that he might not even need to go into stances much.

Your style of stance cancelling and use of his non-stance transitioning tools in SCIV will be very effective in SCV. Just 4BBG is a great poke that does three times as much damage as it did before, and now it's scary to whiff against him. 22A or whatever the new SCV input is leads to high damage frame traps and is a long range tracking mid!
 
Well it was a very long and exhausting trip back while I do this write up. Socal was a lot of fun and it was great meeting everyone that I did.

"If this was SC4 I'd rape this character"
"All I have to do is 2A him out of his strings"
"Wow this does too much damage"
"All he's using is gimmicks and that's the only reason he's winning"

- Umm...guys...you did know I know how to fully play SCV Maxi before I even made this trip out to SCR?.

- You do also know that I know exactly what I'm doing and I'm not not magically mashing buttons and winning right?.

- You do know that I have somewhat of an idea of how to play against the cast since I got a decent amount of exposure against the majority of the staff besides Xiba, Aeon, Yoshi and Cervy right?

- You do also know that with my headphones on I can hear all of the salt as clear as day since you're standing right behind me or beside me right?

"This is a generalization and is not targeted toward anyone specifically"

It really doesn't bother me when players complain about losing, however there was salt from quite a few players last weekend. It was disappointing and depressing all at the same time.

Daishi Odashima who is the director, and oversees the overall balance of the game has already confirmed that in SC5 Maxi is his most favorite character. It's going to be a no brainer that Maxi is going to be strong in this iteration of the game.

In order to promote a healthy community and to entice players to come out and play, players can't have this attitude. Namco Bandai is putting a lot into promoting SCV because they honestly and truly want it to succeed. This type of mentality is not healthy for this community and encourages the opposite. If you lose to someone how hard is it to say "Good game" and try to think back about what you did wrong and try to correct it the next time you play them.

The salty players I did play are under the impression that Maxi can be easily interrupted. This is both correct and wrong at the same time. The window and amount of frames Wavering Light (B+K from any stance) is more than enough to auto GI any interrupts or follow ups from the opponent. In combination with this any stance transition that leaves him open can also quickly be G cancelled making him safe. Playing defensively is not my style which is why you did not see a lot of this from me in the footage you've seen so far. I had a very expensive camera with me and didn't want to ask anyone I didn't know to record my matches. I feared that it would have been too easy for anyone to run off with it. This again is just another early build of the game and things are subjected to change. For the record I made a ton of mistakes (as I'm not a stick player) and got punished for them on the stream and off the stream as well. This is not an excuse and is an honest fact.

With the above aside I can truly say that I have the closure that I need, and that is SCV Maxi is the strongest character in SCv. Going up against a good Maxi will show the opponent what true fear is, and will always have them thinking "Should I let go of the guard button now?". He has the tools, so all that's needed is for the player to understand the match ups now. Knowing what's safe, where to duck (2nd hit in 3 hit Patroklos string for example) and punish with a WR B, and punishing whiffed attacks (66B & 6A+B).

I was was analyzing the stream match I played in as I had no idea how to fight Xiba and discovered that the K after LO B is also a clean hit. I know right?, why would an obvious high that can be ducked on reaction be a clean hit?. No idea, but Daishi and Utoh did day that clean hit moves are the ones they want players throwing out more often.

88_22B is going to be the move to force ranged players that like to zone to engage in Maxi's range. It covers almost 85% of the entire stage even if both players are standing at the maximum distance apart. It can be charged to cause a guard break which can also demolish the opponents guard meter. It also appears that it tech crouches since Maxis is so low to the ground.

I was having a lot of issues connecting a CE after a LI K stunned the opponent. Hopefully I was just inputting the CE in too late and they didn't reduce the amount of frames after a GC. Other than the change to 4BB where you can quick step the second B I felt no other nerfs. Maxi still feels as strong as he did in the NEC build. My only disappointment is the lack of lows but you all could see me use the hell out of 3A+B to train people to duck and then switch it up with the disgusting 44B->RO

Aqua & Maximum: It was a pleasure meeting you both. I hope that I was able to answer your questions and helped in any way that I could.

I was also a pleasure meeting everyone in general, and playing you all. Special thanks to FilthieRich for bringing SC to SCR so we could have got our hands on it. I flew 5000+ miles to do this and it was worth every second I got to play SCV Maxi.

HRD and Krayzie not showing up made me slightly disappointed as I was really looking forward to meeting them both. But I understand that there are priorities in life and no exceptions can be made for these priorities sometimes.

If you have any other questions please feel free to ask and I will try to answer them to the best of my ability.

Barry
 
88_22 B.....thats what SC4's 11B was, correct? And its chargable now to iirc!

Im really excited. Thank you so much Barry. Your dedication to Maxi has proven to have gotten us priceless information that will give us the edge above to other characters. I can never repay you the gratitude that I have for you thank you!!

All I can offer is if your ever in San Diego (or close enough by) you will always have a place at HRD's to stay if needed!

HRD
 
88_22 B.....thats what SC4's 11B was, correct? And its chargable now to iirc!

Im really excited. Thank you so much Barry. Your dedication to Maxi has proven to have gotten us priceless information that will give us the edge above to other characters. I can never repay you the gratitude that I have for you thank you!!

All I can offer is if your ever in San Diego (or close enough by) you will always have a place at HRD's to stay if needed!

HRD

Yup it's SC4's old 11B you can charge it by holding it and it will GC. The follow ups will vary based on distance. If it hits close up you may get a RC K to hit for guaranteed damage. If the opponent chooses to lie there then an RC B will hit.

No worries about the testing you are very welcome :). The game felt so solid at NEC, and still feels so solid right now that I personally felt obligated to myself to get more time in by flying out to SCR.

6B
LI A
WS B
6A+B
The K after LO B

The above moves are all clean hits. These are the moves that you will need to incorporate into your game if you have not been using them already. Remember them, and etch them into your memory. Why you ask?, because a random multiplier can be the difference between you winning an match and losing one by 5-10 health.
 
Thanks a ton for all the info Barry. You rule. I'm a little skeptical about Maxi being the strongest character in SC5, though. The full cast is still short about seven characters, and the existing cast will most likely be tweaked before the game goes gold. Not to mention that in past iterations, Maxi seemed amazing at the outset but got exposed later on, although he was still good in SC2 and 3.

That said, you make a pretty powerful case. He definitely has some great tools to work with, and the overall system seems to favor his play style, as you demonstrated.

I'm also glad to hear you're liking the game. That bodes well for those of us who feel that SC4 lacked most of what we liked about the games that preceded it.

And LOLLLLLLZ @ the guy who said he'd "rape" Maxi in SC4, as if that's some kind of accomplishment.
 
Ugh...that 33A (old 236A) and 3A (old LI A) makes me sad. They were supposed to be 6A's and 88_22A's. The second game was horrible and I got bodied :(.
 
By the way, is 3A any good? I'd like to incorporate since it seems like a fast horizontal mid, but if it has the crappy range and frames like SC4 LI A I'll probably avoid it.
 
@Signia
psl3 doesn't suck. Everyone is talking about the loop shift. Opens up possibilities like RC psl3 LI

@barry
Thanks as usual, and cheers :)

I hate when people talk about tiers at this point...i mean wtf!!
 
@Reave & Hot: Thanks

By the way, is 3A any good? I'd like to incorporate since it seems like a fast horizontal mid, but if it has the crappy range and frames like SC4 LI A I'll probably avoid it.

I see myself using 3A with the opponents back against the wall to try and slam them into it with LI A, or a LI B to tech crouch under and horizontal attacks. I would also throw it out there for Wavering Light bait to draw an auto GI situation. It's great that you mentioned this, as I found any move which transitions to LI takes much more longer to G cancel compared to all other stances. I suppose this makes sense, since all of his massive damage comes from it. It's most likely project soul's way for balancing.
 
You know Barry, as maxi players we are all used to those comments no matter how many year veterans we are. I also fully expected this type of rhetoric being maxi is so strong and we can bulldog them but I didn't think it would be happening before the release.
 
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