Inori DWF
[10] Knight
If you're quick enough 33B will launch an opponent in the air after 6B+K and then time 66B+K right and do another 33B. Works most if not all the time.
6B+K stun is easy to shake so the combo won't really connect well. Might as well just throw 33B, 66B+K 236K K. Or you can do the Jf 236K :A for RO properties.