Can I kill you now...please?? Tira! :D SCV

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You're going to kill Tira?!

You'll have to get through me first!! *WOOOOSHHH* *Vodka Omega walks forward* >:)
nope... I won't kill Tira. I'm too weak for it.
But if I know that Tira doesn't love me... I don't have the mood to control her anymore. All I feel is pain watching others killing her when I play.

When she loves us, it encourages me to get her dancing better.
 
ill probably be going straight to training,have a look at the movelists perhaps try some combos and then go online
but no doubt ill end up been inevetably drawn to character creation and end up spending way too long on it without looking at the moves and actually fighting,must try and fight it! lol
i think i went straight onto character creation on 4 too

i just dont want to end up spending too long on thing the first few days,want to try be balanced

you havent been on here in ages tiraloveslave

Aww you noticed!? Thanks! Haha yeah its been too long, just moved from my folks' place, and had been juggling school and work a lot lately. But I'm more organized now so I'll be back on more often!!

And I agree, I also tend to spend too much time on one aspect of a new fighter, so finding a balance will be tough for me too. Its weird though, with SCIV I have yet to create my own custom character, and I've had it since day one haha.
 
Its weird though, with SCIV I have yet to create my own custom character, and I've had it since day one haha.

wow thats pretty damn extraordinary in my eyes lol
well im glad youre back,you were new anyway and then you disappeared,we all need to get together for SCV tira! we need zuzu,immortalxdragon and mikosu back,zuzu and mikosu probably are here but keep quiet i guess,i havent said much on here lately myself

btw guys i took the initiative of creating threads for her frames,combos,tech traps etc. for when SCV comes out but ofcourse i didnt have the powers to lock them or anything,so i asked static and hes organised the tira SA ready for us now

ive said however that i want to be the SCV tira mod,and if im not i will probably go ahead and help by updating the frames,combos etc. anyway so everyone can see the most up to date list as soon as they go on those threads,just like it is with SC4 ones before it
 
So, I noticed on the site that Best Buy has an SC5 demo at select stores. I wanna go to one, but my car situation is a bit sad. I wonder if Xbox has one!! *FREAKS OUT*
*snap* They don't. Sad day.
Perhaps I'll play the one at Best Buy when my brother takes me to pick up the game. :)

..edit: I'm going to a different store. Eff my face. >.<;
Oh, well. Tira's going to be abused when I get home that day...
 
Hey does anyone know if Tira still has her JS 1A~B? Its kind of a big deal to me. lol I'm pretty sure I saw her use the GS version, but I don't believe I've seen her do it in JS in the videos I have seen of her.
 
Played with Tira today. Not a lot but it was great fun. I didnt test anything technical. I adapted quickly to most of the move changes and new moves. I started to realise her combos have more flow due to the ease of her move inputs (i.e. GS 3B, 4A, 4K...)

Just some points ive noticed.

- GS 3AA (BE) is really good for ring out opportunities. Your opponent doesnt even need to be at the edge of the ring for it happen. Most effective when opponent is in mid-air.
- I tried inputting JS 1aB but nothing seems to happen
- No new stances, no new command throws

Edit: Just a few more things

- 4B+K, B can ring out. Use 236 K (BE) as follow up
- To avoid confusion, GS BT B+K is the headbutt, BT B+K B is in JS
- 4A is SC4 4A:A
- JS 66B (BE)~GS B+K~JS 66B (BE) is not a combo ( i thought you could chain that)
- GS 236K (BE) is guaranteed after GS 66B (BE) (when i did it)
 
- GS 3AA (BE) is really good for ring out opportunities. Your opponent doesnt even need to be at the edge of the ring for it happen. Most effective when opponent is in mid-air.
- I tried inputting JS 1aB but nothing seems to happen
- No new stances, no new command throws
Does the 3A.A BE have the same air properties as SC4? I've seen 3A.A hit and it's just standard hit. I noticed in SC4 after 4B.B.B, 6A.AAAAAAAA is guaranteed, as they cannot air control for some reason. But it makes them spin super high and go pretty far.
That's a bummer, but she's gotten other good stuff in Jolly now, so..
And does that mean she doesn't have a BE throw? Bummer!!
 
Played with Tira today. Not a lot but it was great fun. I didnt test anything technical. I adapted quickly to most of the move changes and new moves. I started to realise her combos have more flow due to the ease of her move inputs (i.e. GS 3B, 4A, 4K...)

Just some points ive noticed.

- GS 3AA (BE) is really good for ring out opportunities. Your opponent doesnt even need to be at the edge of the ring for it happen. Most effective when opponent is in mid-air.
- I tried inputting JS 1aB but nothing seems to happen
- No new stances, no new command throws

Thank you for testing the JS 1aB. That REALLY sucks if she doesn't have that anymore though.. does she have any other low crushes in JS that give combos on CH? I heard 6k still doesn't. I haven't played it yet, and Idle says lows don't play the same role they used to, so maybe its not that big of a deal, but having one is still nice.
 
I don't know if this was posted here before: Tira vs Raphael at 1:36 and love her laugh at 2:07.
The impact on the B+K seems to be extended by a bit.. Or maybe I'm just remembering it wrong.
That laugh sounds like it should be tied to a chipmunk character. >:)
 
I give you more Tira gameplay

1:42: ok, going off of JS 3A being being i19 like it was in SC4, im guessing that 4A will givea +18 stun since it was not comboing post NH 4A but was close to it. 3A looks a bit faster, if it is thats good. im guessing i17. so 4A will give a +15 to +18 adv on NH, im sur eit will combo with JS 6A too. Nice stuff! JS 3A doesnt KND on CH WAH!

1:44: JS 9A does great damage for a mid horizontal, hope its more safe. -12 would be nice.....

2:48: JS 2A B does little damage still. still hoping for a BE on it.....

2:52: 4K takes health on whiff, this couldve been 4(K) though.

9:25: JS 4B+K B shown with new B animation. sliding KND, nice

10:00: either one of them or both....JS 6A is +2 to +3 on CH, which is very nice imo, or JS 3B has a TC (better one).....voldo tried to grab after being hit with JS CH 6A so yeah. hope its both.
Edit: 3B seems to be a lil faster, i18 and assuming grabs are i17 still then JS CH 6A is 0 to +2. still good though.

this is an earlier build so this could be changed in the final build.

Yeah, i know this SA is very messed up but we have a video thread....could you please post the videos in it? and the posts relative to them?

thank you for the vid!
 
^You're welcome. :)
Found another video: Tira fight starts at 2:54.

wow, lots of nice stuff

3:15 You can still destun the 4K stun on tira and set up force blocks. However the stun on the enemy seems easier to shake.

3:17 44A seems to have even better tracking on her left side (weak assuming due to being right handed) 44A 2A is still very unsafe. I hope 44A 2A can be delayed like it was in SC4. wait, nevermind i think the player did a twitch duck so its probably more safe, plus it doesnt space as much on block so im guessing its -13 to -16, unless if the twitch itself is the recovery window, but as seeing as it doesnt space and its still hard to followup on for a good combo it would make sense to be more safe.

3:22 JS 6K KNDs on NH and seems to have good tracking and it has a TC! this will be nice to set up force blocks in JS: 6K 44B will probably be for those people who get up right away while 6K 66B BE will be for those who roll. Very nice stuff! 6K will probably be more useful than 3K (former 6K) 3K will be for frame traps, Tjs, and is mid while 6K will be for force blocks/spacing/ROs, TC, and high. excellent change project soul!

5:03 hmm JS 1K seems to KND only at kissing range or it doesnt have KNd, im guessing it has KND still though. It will probably kill step like a boss at close range because of having a KND only at kissing range to balance it out (my thoughts).

5:06 assuming that hilde 2B+K is still i20 and JS 4K is still i12, JS 22A is -8 or -8 to -10 on block! nice for a move that leads to a CE and a transition to GS. its a good tool for jolly. (screams like a little girl).

5:08 66K seems to be her strongest advancing move. It Launches on Stun combos and pushes the opponent back, and i am sure it gives good adv on hit. This will be a good pressuring tool to advance your opponent toward a wall or edge for pressure. i dont think hilde would be the right opponent though lol. but still a very good tool.


hmmm, alot of these force block tips i have been mentionally alot to newcomers to tira.. maybe people are listening to the advice or it my excitement for a good, intelligent tira player being shown finally.

Even though still heavily based on planning and relying on specific tactics, JS is very good now!. It has 6K, 4K, 3K (also in GS) as being interruptors and are fast not to mention 3K and 6K are evasive. Get ready HRD for me evading your maxi loops with ease!
 
Aww man no more:
JS 44K (shake) ~ 6A B ~ BT B+K B

technically , in competitive play with no character ignorance.. that combo was never guaranteed due to the opponent being able to destun 44K. You can probably land moves like AA, 4K, K if you can destun the stun very well and if you have very good shaking skills (easier on stick) then you could land 6AB, however if your oppoennt isnt familiar with the move, which is common because people think it has no value, then you could land a 6AB.

The damage on launches is guaranteed though with JS 2B, 1B, and if you have very good shaking skills 22B.

Imo the correct follow up would be either 44K (rapid destun) K, AA, 44K (better chance to go GS) or if your aiming for guage damage then i would use 3K since it will be if i recall at least i11 on the average destun. so yeah you get free SG damage and if they anticipate you to go for guaranteed damage with K or AA, and they duck, then you get spacing and a +4 adv.

Im hoping though in SCV that 44K stun will be easier to shake, since its noob friendly, it would make sense to have an easy shakable stun for the tira player . if you look at the hilde vid you will see a JS 4K cancel with hilde 2B+K and hilde will be in a stun and not know its shakable. Tira will Qstep and the hilde player will still be in stun. So the Stun is probabably +30ish on CH. maybe +20ish on NH (?) so i think in SCV the window to land 6AB is easier (hoping)
 
technically , in competitive play with no character ignorance.. that combo was never guaranteed due to the opponent being able to destun 44K. You can probably land moves like AA, 4K, K if you can destun the stun very well and if you have very good shaking skills (easier on stick) then you could land 6AB, however if your oppoennt isnt familiar with the move, which is common because people think it has no value, then you could land a 6AB.

The damage on launches is guaranteed though with JS 2B, 1B, and if you have very good shaking skills 22B.

Imo the correct follow up would be either 44K (rapid destun) K, AA, 44K (better chance to go GS) or if your aiming for guage damage then i would use 3K since it will be if i recall at least i11 on the average destun. so yeah you get free SG damage and if they anticipate you to go for guaranteed damage with K or AA, and they duck, then you get spacing and a +4 adv.

Im hoping though in SCV that 44K stun will be easier to shake, since its noob friendly, it would make sense to have an easy shakable stun for the tira player . if you look at the hilde vid you will see a JS 4K cancel with hilde 2B+K and hilde will be in a stun and not know its shakable. Tira will Qstep and the hilde player will still be in stun. So the Stun is probabably +30ish on CH. maybe +20ish on NH (?) so i think in SCV the window to land 6AB is easier (hoping)

im also hoping the stun is atleast a bit easier to shake off,just a bit,not too easy so its still something special :)
i thought it was cool if you shook of the stun and then did another 44K shake the stun and then do the 6AB combo,i think after the 4K stun for SCV input it would be good to do the CE while they are stunned,but it could be risky
 
Hmm.. None of you noticed that the stun was taken away from GL 66B? 5:15. That was pretty good in stun combos.. You could do a guranteed 66666B after and the stun is pretty short. 66666B hits as they're able to ukemi for a lot more damage.

I'm actually quite surprised that no one noticed it. :b
 
Hmm.. None of you noticed that the stun was taken away from GL 66B? 5:15. That was pretty good in stun combos.. You could do a guranteed 66666B after and the stun is pretty short. 66666B hits as they're able to ukemi for a lot more damage.

I'm actually quite surprised that no one noticed it. :b

aww thats a bit lame,atleast if you just used that move outside combos and it hit then you could get something decent out of it,oh well, i never really used 66666B out of combos too much because of unsafety and self damage
 
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