The One True SCV Tier List/Character Discussion Thread

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There's no release timing that will hit it? Damn I wish I had training mode... then again I wouldn't be posting this much if I could actually play
 
That only works on block right? On hit i dont think there's an answer aside from GI or JG.
Yeah it only works on block, which is why if you use it in the right situations such as after A+G or as TC, you can get away with it. Also you'll almost never get punished for just using 4A by itself, people expect ein to come out.
 
This is good reading material. I'm curious how you guys feel about Sieg.

For the most part, I still feel like he's underestimated. I just wish he had NM's 6K or a similar i14 move that knockdowns on CH.

I agree that NM is the better of the 2, but a whole tier level difference? Thoughts?

And BTW I still haven't managed to get that NM 33B-GS-B+K-G thing to work yet. I can get the GS cancel into B+K, followed by G cancel, but my I set the AI for a simple BB Phyrra and I'm getting interrupted out of it.

IS it one of those things that takes Robot-level execution skill? If so, I might as well give up now :)
 
4A duck WR B. fuck yo AA
Is a simple BB not an adequate punish for blocked 4[A]? Most of the cast, anyways.
I guess one must consider that you can't always make every negative frame count and input just off of recovery, but I'm fairly sure there's enough time to confirm what attack it was and just mash that out. This only works close range, though.
As for 4[A] WR B, it really really depends on how long it takes for the enemy to step. After all, the move may be i25-26 with a good input, but you're still -16. More than enough time for the enemy to step, -20 iirc, and then launch you. So they can use anything that is less than i21. Exceedingly prominent in Sieg/Nightmare matchups.
Well, I could be wrong, it's just how I see people deal with fast release the most often.
Edit: Oh, looks like I need a lesson in reading comprehension.
AA was said to beat everything when used after a step, WR B is hard counter to that if ZWEI risks buffering/inputting as fast as possible.
However, I don't think ZWEI can realign most of the attacks that would stop a step-launch in time? I will test it tonight, but that's what I recall.
Final Edit: Yeah, NM can step launch and at least trade reliably, if not straight beating out a follow up BB. Realigning isn't a problem, but ZWEI can only stuff a very late reaction.
It's a practical hard counter considering NM's launch is i21.
 
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My list is made based on tourneys I've seen, the damage potential they have and how hard someone would have to work to do get big damage with them:

SS: Viola
Even without her back infinite or the mix ups from her Super, her mix up is absolutely insane, not to mention that she bust out combos like this on the fly
S: aPatroklos
He takes a lot of study to get down, but once someone does, his damage output and mindgames are hard to stop, more so when someone can consistently nail his JF moves from both sides of the field
A: Mitsurugi, Patroklos, Pyrrha, Yoshimitsu, Maxi, Natsu, Algol
They're somewhat predictable, but they can dish out serious damage without too much thought, with lots of strong ring out moves and easy to use techniques
B: Astaroth, Nightmare, Xiba, Siegfried
They're a lot easier to read and counteract, but their damage and ease of use more than makes up for it. Experienced players, however, will have no problem dissecting them, and waiting for them to make a mistake before making them pay
C: Pyrrha O, Cervantes, Aeon
Hard hitters, for sure, but not only do they take some going to get going, they're also very easy to read and punish, especially if the player is too dependent on their bread and butter stuff to get damage
D: Hilde, Ivy, Voldo, Tira, Ezio, Leixia, Raphael, Dampierre
These characters not only take a ton of study to get anywhere near effective, but have a much higher chance of random crap wrecking their flow, and leaving them sitting ducks
F: Z.W.E.I
I can see potential for him to do damage, but he takes way too much training and random chance to get into a proper flow. Without any strong tools to help him cover this up, anyone unexperienced with him is almost guaranteed to take a pounding while they figure him out, and try to get the opponent to play to their rhythm
 
Koiyuki Walks In... Sees That No Has Posted Since October 2013... Posts Anyway... Expects Me Not To Call Him On It...

Hur Hur Okay Then.

I Noticed In Your Tier List That You Have No Idea How To Play The Game And Are Bad.
 
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My list is made based on tourneys I've seen, the damage potential they have and how hard someone would have to work to do get big damage with them:

SS: Viola
Even without her back infinite or the mix ups from her Super, her mix up is absolutely insane, not to mention that she bust out combos like this on the fly
S: aPatroklos
He takes a lot of study to get down, but once someone does, his damage output and mindgames are hard to stop, more so when someone can consistently nail his JF moves from both sides of the field
A: Mitsurugi, Patroklos, Pyrrha, Yoshimitsu, Maxi, Natsu, Algol
They're somewhat predictable, but they can dish out serious damage without too much thought, with lots of strong ring out moves and easy to use techniques
B: Astaroth, Nightmare, Xiba, Siegfried
They're a lot easier to read and counteract, but their damage and ease of use more than makes up for it. Experienced players, however, will have no problem dissecting them, and waiting for them to make a mistake before making them pay
C: Pyrrha O, Cervantes, Aeon
Hard hitters, for sure, but not only do they take some going to get going, they're also very easy to read and punish, especially if the player is too dependent on their bread and butter stuff to get damage
D: Hilde, Ivy, Voldo, Tira, Ezio, Leixia, Raphael, Dampierre
These characters not only take a ton of study to get anywhere near effective, but have a much higher chance of random crap wrecking their flow, and leaving them sitting ducks
F: Z.W.E.I
I can see potential for him to do damage, but he takes way too much training and random chance to get into a proper flow. Without any strong tools to help him cover this up, anyone unexperienced with him is almost guaranteed to take a pounding while they figure him out, and try to get the opponent to play to their rhythm

I notice you live in Cali. Wanna battle? My Gamertag is RolandKirk.
 
Top: aPat Viola Pyrrha

High: Rugi Natsu Algol Cervy

High Mid: Oprah Maxi Voldo Pat

Mid: Xiba Ezio Leixia Ivy Aeon Tira(Only cause of Jolly)

Low Mid: Sieg Nightmare Yoshi Asta

Low: Damp ZWEI Raph.


Asta is too slow to do anything against most of the cast. Even with JGs he can only really 4B or 2K most things.
Still stands true to this day.
 
Is there any particular reason why Yoshi and Maxi aren't high on most people's lists? They both seem to do pretty well.
 
My list is made based on tourneys I've seen, the damage potential they have and how hard someone would have to work to do get big damage with them:

SS: Viola
Even without her back infinite or the mix ups from her Super, her mix up is absolutely insane, not to mention that she bust out combos like this on the fly
S: aPatroklos
He takes a lot of study to get down, but once someone does, his damage output and mindgames are hard to stop, more so when someone can consistently nail his JF moves from both sides of the field
A: Mitsurugi, Patroklos, Pyrrha, Yoshimitsu, Maxi, Natsu, Algol
They're somewhat predictable, but they can dish out serious damage without too much thought, with lots of strong ring out moves and easy to use techniques
B: Astaroth, Nightmare, Xiba, Siegfried
They're a lot easier to read and counteract, but their damage and ease of use more than makes up for it. Experienced players, however, will have no problem dissecting them, and waiting for them to make a mistake before making them pay
C: Pyrrha O, Cervantes, Aeon
Hard hitters, for sure, but not only do they take some going to get going, they're also very easy to read and punish, especially if the player is too dependent on their bread and butter stuff to get damage
D: Hilde, Ivy, Voldo, Tira, Ezio, Leixia, Raphael, Dampierre
These characters not only take a ton of study to get anywhere near effective, but have a much higher chance of random crap wrecking their flow, and leaving them sitting ducks
F: Z.W.E.I
I can see potential for him to do damage, but he takes way too much training and random chance to get into a proper flow. Without any strong tools to help him cover this up, anyone unexperienced with him is almost guaranteed to take a pounding while they figure him out, and try to get the opponent to play to their rhythm

There is no way Siegfried is better than Cervantes. Nor would he be that low. He only has two bad match ups, which are Pyrrha and Natsu. Maybe a near flawless aPat, but.. aPat is kinda easier to aGI with Cerv.
 
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