Voldo Q&A / General Discussion

Hi,
would like to know what is your game plan against Ivy ?
it s a nightmare for me against great Ivy.


yeah, the ivy matchup was always a pain in the ass. Don't let her zone you. Your moves have enough pushback so you can backstep her 3B and whiff punish it with 666B. I highly suggest practicing the JG for 6(b)8/2 and punishing with 66k or 66a+b when in range. Punish 6(A) with 666B. Tip 3(A) is good against her. She's not very good at punishing BS 2a+b at tip iirc and so space it properly and feel free to abuse it.

The main problem with this matchup is Voldo is ass at catching her backstep. There really isn't much you can do about it if they backstep carefully except run in and pressure, which means giving up your advantage. I always approached this matchup with the intent to hit and run. Get the life lead, keep pressure if possible, if she gets away, back off and stay on the other side of the screen and force her to come to you as her moves for getting in are either easily punished or evaded.
 
@KAMAN
Ivy is a good MU for Voldo.
She's just plain boring to fight against though, since the best solution is to play passive and let her whiff. If you try to be agressive she'll be able to setup her damage either with backstep or 3B.

She has bad whiffpunish and her punishment is not that good... except against lows haha.
Just step, step~65G, backdash and go in when you can.

Learn to punish all her bullshit whiff at long range, you actually have very good whiffpunishment tools with Voldo : 66K, 666B, 66B BE, iFC 3A+B depending on range.

If you blocked a move and you're not sure you're in good range, dash guard or JG is a must. 2A+B can also actually be a pretty good tool against movement happy Ivy (backdash included, and btw 2A+B is safe at tip range against Ivy - and I'm not talking about BS 2A+B).

Her long range tools are mostly unsafe so punish what you can. Your reward on punishment is way better than hers so well...

Be aware on where you are in the map, mostly try to avoid getting hit by her wall combos or a stupid RO because you thought "there's no way she'll duck here"... yeah well, there's a way, Ivy players are stubborn and they'll get their wall combo / RO.

Break her throws depending on positioning or if the Ivy is a SS/CS happy player. Your throw mix up is better than hers. Your lows are better than hers. Your step punish is better than hers. You'll win in the long game damage wise.

... But she's still a boring character to play against.
 
I always had a feeling that Ivy's punishing game was never really great. I've also always thought that step was something that Voldo has a hard time with (especially backstepping).

Ivy has always been a rather annoying matchup for me to deal with. It's mostly 3B that seems to catch me off guard numerous times...and why I tend to get walled and RO'd by the BE version of her 6b8. I really need to stop going on the offensive against her so much.

Judging from the comments it seems this matchup is pretty much just nothing more than a game of hit and run. Bait out Ivy and go in to punish her for taking it, then jumping back out. Feels very repetitive if you ask me.
 
Step is not something that Voldo has a hard time dealing with. Front Voldo is a bit weaker though, but that's only if you don't know the setups where some tools will get stepped (mostly when you blocked a -6 or -8 move you can have some tools getting stepped - and dash 2A kills all or just plain dash JG or dash guard).

Front :
If you want some all around anti movement tool at long range, 2A+B is your best bet.
33A, 1A, 4A, iWS K are all great tools to use at mid range.
At close range, use the same mid range tools and add some 2A, AA and throws.

BS :
iWS A, BCR A, 4A, BS 66A or BS A are all great tools.
BS 2A+B, BS 6ABB, BS B+K and BS 4B are all situational but very good as well.

You just need to forget your launchers and damage dealing options a bit.
Most of Voldo antistep tools are great since they also create spacing. And spacing is one of Voldo's best tools, even against spacing oriented characters like Ivy.
 
The Natsu vs Voldo is pretty funny, you really need to learn the range of your tools and Natsus.

Here's my complete Voldo MU chart :

Voldo vs
- aPat : 4-6 (and 3-7 if aPat has a CE)
- Algol : 4-6
- Aeon : 6-4
- Astaroth : 6-4
- Cervantes : 4-6
- Dampierre : 6-4
- DJ : unknown
- Ezio : 6-4
- Hilde : 6-4
- Ivy : 6-4
- Leixia : 6-4
- Maxi : 6-4
- Mitsu : 5-5
- Natsu : 6-4
- Night : 6-4
- Patroklos : 5-5
- Pyrrha : 6-4
- OPyrra : 5-5
- Raphael : 6-4
- Sieg : 6-4
- Tira : 6-4
- Viola : 4-6
- Xiba : 6-4
- Yoshi : 6-4
- ZWEI : 6-4

So yeah, Voldo is a good char IMO. Only a few chars dominates him risk/reward and he has the tools to fight against the strongest characters.


i don' t see certain match up like you.
could you explain your vision of this match up please ?
MITSU, ALGOL, NIGHT, TIRA.
for me Algol is one of his worth match up.
Algol back dash like Ivy but the whiff punish is not the same.
 
Hey, from what I can see (the characters you quoted) you have problems with zoning MUs or character that will zone you. Dash JG, staying safe, stay patient and you'll do it.

Mitsu :
Pretty straightforward MU.
It's mostly a zoning battle, he has better close range game but your damage and JG punishment is better.
Your hitbox and step 6G fucks up some of his good antistep tools at close range too, like 2A or 4A.

Algol :
Zoning MU, but not a bad one, you just need to be careful.
Don't worry about 4B+K, just punish him for it and don't stop backdashing.
His stupid damage helps him though so... still a bad MU.

Night :
Not a zoning MU. Just keep close to him and poke him to death, it's not a hard MU. Just be on point with JG and punishment.
2A+B is pretty good.

Tira :
JS Tira is accessory, GS Tira is scary but stay on point on punishment and JG and you'll beat her. Just be carefull about steps and antisteps.
 
Hi;
thanks Maxou.
yes my zoning is not very good.

you think we do not rush against Algol but backdash ?
I will try.

Mitsu in close range it s a Nightmare.
i will zone him.
it s true, voldo has better damage.
what movement do you jg ?
What is the link between 6g (step forward) and anti step ?
I don t understand.
you do 6g for closing the distance ?
What is the specificity of the Voldo s step ?
I don t exploit it.

against Night my strategy is:
rush mix up grab and 1k.
punish all moves.
 
you use 2a+b ?
It s unsafe. they don t punish this visible low ?
or you do it when you see night step ?

the problem with Algol when you zone him, you eat bubble all the time.
fc a+b, a+b, 8a+b, 2 a+b and 214a+b near a wall.
i never win against Noobycide (lol) and in the past against Raziel.
this match up is a nightmare for me.
 
you use 2a+b ?
It s unsafe. they don t punish this visible low ?
or you do it when you see night step ?

the problem with Algol when you zone him, you eat bubble all the time.
fc a+b, a+b, 8a+b, 2 a+b and 214a+b near a wall.
i never win against Noobycide (lol) and in the past against Raziel.
this match up is a nightmare for me.

2A+B is pretty good. Underated low.
Amazing range, and a good antistep tool, it's a kind of a "you won't move" kind of move.
Night won't be able to punish it all the time, but if he blocks at close/close-mid range he has WS B punish for good damage so be carefull.

Against Night, I usually dash 2K.

Against Algol, you need to be carefull not to eat bubble. You can punish him for it btw, but you need to be used to the MU versus : iFC 3A+B, CR K will whiffpunish bubbles. Just stay patient, let him spam his bubble.
 
2A+B is pretty good. Underated low.
Amazing range, and a good antistep tool, it's a kind of a "you won't move" kind of move.
Night won't be able to punish it all the time, but if he blocks at close/close-mid range he has WS B punish for good damage so be carefull.

Against Night, I usually dash 2K.

Against Algol, you need to be carefull not to eat bubble. You can punish him for it btw, but you need to be used to the MU versus : iFC 3A+B, CR K will whiffpunish bubbles. Just stay patient, let him spam his bubble.

Why use 2A+B when u have 4K or BS4K? Kappa
 
thanks Maxou.
do you use a lot of force block ?
What is the spécificity of Voldo deplacement ?
I don t use it.
 
You just need to be patient, whiff punish his whiffs spams at long range if you can : iFC 3A+B, CR K.
And step or dash guard a lot.
Using force block moves is a must indeed.
Specificity ? Whut ? What do you mean? Voldo can step JG in BS, that's special enough.
 
At least you're not playing against Algol in 4. I still think Algol might have been Voldo's worst matchup in 4 (though that's really debatable, since Sophie also was a gimp-murderer in 4)
 
thanks. i thought he s another specific step.
i was wrong.
you surely already know:
mcht k CE if he doesn't tech or BS 4k if he tech.
it s the same after 6b be.
 
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