Raph combo thri-zed.

Real_Bojack

[10] Knight
3B 6BB SCC
44A A+BA or 3B depending on where
66A+B CH 66K BB
236A+B 66B Prep III 6A 2A FC B (sometimes ACable)
4K A+BA
22K CH 236 B

More later maybe.
 
CH 44A
→ 3B 3B (75) Must connect on opponent's side.
→ 4A+B (56)

3B
→ 6BB (48)
→ 3B (48)

CH 33B
→ 1BB (68)
→ 3B (60)

CH 22B
→ 1BB (63)
→ 44B (59)

CH 66K
→ 1BB (60)
→ 3B (53)

CH 4K
→ A+BA (77)

22K
→ 236B (87) Reliable only on opponent's side or back.
→ 3B 6BB (77)
→ 3B 3B (77)

66A+B
→ 66B (54)
→ 6BB (50)
→ 3B (50)

CH 66A+B
→ 66K 6BB (80)
→ 236B (76)

236A+B
→ 1BB (72)
→ 3B (60)

CH 236A+B
→ 6BB (74)
→ 3B (74)
 
Can any one with friends tell me if CH A+B A+BA works reliably? I landed it a few times vs. comp tonight and it worked but that's vs. comp which is 95% worthless and I don't have a testing partner to test its escapability. I can't imagine such a damaging and simple combo escaped me for the entirety of SC2 so it must be techable or something.
 
SE - spiral envelopment

SE (vertical evade) (B) P3 B 4A+B

this works off of circular envelopment vertical evade
as well

to make it short: SE (V) (b)B 4A+B
and CE (V) (b)B 4A+B

SE (H) (b)B 4A+B
works of of CH as wel

can someone test if 4A+B is guaranteed though, just in case
 
Raphael's optimal combo:

(ch)AA(31)
(ch)A2A(26)
(ch)AB(33)
(F ch)6A -> 1K(37)
(ch)66AA(51)
66A(ch)AB(55)
(ch)1A -> FC2A(38)
(ch)44A -> 6BB(58) / 236A+B(59) / BB(59)
44aB -> 3A+B(113) / 236A+B(116)
(ch)33AA(47)
(ch)33AB(43)
(ch)22AA(57)
(ch)22AB(65)
(ch)FC3AA(56)
FC3A(ch)AB(53)
FC3A(ch)A -> 66B(69 FHit) / WSB(57) / 66A+B(55)
FC3A(ch)A>SCC -> 3B(49) / RunF>JF3B(launcher?) / RunF>BB(69) / 66B(69) / JF236A+B(65)

BB(35)
6BB(31)
(ch)6BBB(56)
3B -> 3B(48 FHit) / 6BB(48 FHit)
(ch)3B -> 3B(53) / 6BB(54 FHit)
(ch)1BB(42)
(ch)4BB(62 close-mid)
4B(ch)B -> 66K(56)>3B(76) / Time66B(60) / Time236B(74+) / 236A+B(67)>3B(88) / Time9A+B(60)
(ch)33B -> 3B(60)
(ch)22_88B -> StepF>3B(around 55) / 214A(55) / 22B(55)
(ch)11BA(49)

(ch)66K/33K -> 2A(44, not reliable for play dead, but reliable for tech-roll) / 2K(45 NotTech-R) / 3B(53 NotTech-R) / B(44 NotTech-L)
(ch)1K -> 4A+B(44>techable, not reliable on side hit)
(ch)4K -> A+BA(77 FHit) / 66A+B(44)
(ch)22K -> BB(64 close) / 3B(51) / 3B(57+>Juggle close) / 66B(64)
(S B Hit)44K -> 22_88B(41) / 66A+B(43)

(ch)A+B -> 2K(67) / B(67 GrHit) / 1B(69 GrHit)
A+B(2ndch) -> 2K(52)
[A+B](2ndHit) -> 6BB(54) / 3B(54) / 66B(58 NotBackHit)
66A+B -> 66B(54, NotBackHit) / 3B(50) / 6BB(50)
(ch)66A+B -> 66B(60) / 66K>2K(67 Mid NotBackHit)
1A+BB:B(56)
(ch)4A+B -> 3B(70)
9A+B(37)

(ch)236AB(53)
236A+B -> 11A(59, NotBackHit) / 1B(58 close, NotBackHit) / 3B(60 close, NotBackHit)
(ch)236A+B -> 1K(71)
(CrouchHit)236A+B -> 3B(65) / ?

(ch)PrIVK -> 2A(44 not reliable for play dead, but reliable for tech-roll)
(ch)PrI6AB(52)
(ch)PrII4A -> 44B(54) / 6BB(57) / 214A(48) / 3B(48)
(ch)PrII6AB(52)

// Auto-Evade against to H, Horizontal M, SM
(ch)ES A -> A+B(61+) / 66B(61) / BB(60) / 6BB(55)
ES(B] -> PrIIIB(79) / PrIII6A(50)
(ch)ES(B] -> PrIIIB(68)>3B(88)
ESK -> nothing.

// Auto-Evade against to Vertical M
ET A (38)
ET [A]>PrIII -> Nothing
ET (B] -> PrIIIB(79)
(ch)ET (B] -> PrIII6A(48) / PrIIIB(71, NotSideHit in Close)>3B(91)
ET K -> nothing.

// Auto-Evade against to L
(ch)EH AB(53)
(ch)EH A(B] -> PrIIIB(107)
EH A (hit)(B] -> PrIIIB(77)
EH A (ch)(B] -> PrIIIB(65)>3B(85)
EH (B] -> PrIIIB(81)
(ch)EH (B] -> PrIIIB(70)>3B(93)
EH K -> nothing.
 
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