Soul Calibur VI: General discussion

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Off the top of my head for anime-aesthetics, Nier Automata and Final Fantasy games come to mind.
2B's face looks out of place compared to the rest of the SC cast (and in a bad way). The artificially thin nose makes her eyes seem really wide-set, but then again she's an android.

I was actually thinking about the metal gear solid / death stranding from japanese developers and how they've adopted a more realistic aesthetic.
Soul Calibur's always had a lot of fantastical elements, so having realistic faces (based on known celebrities) would clash with the gameplay.

In terms of Graphical Improvement:
The details on the character's ears, for example could be massively improved (they're just flat surfaces with the texture layer giving the illusion of the ear ridges. The hands/fingers of the characters are pretty low quality as well, and the feet are as well

The biggest offender would be the weapons:
Compare Mitsurugi's Katana vs Haoh's Katana:
Mitsu's hilt is hexagonal and the wrappings are just painted on (gives no impression of depth)
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Look at the quality of Haoh's hilt, it looks so much better.
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I was actually thinking about the metal gear solid / death stranding from japanese developers and how they've adopted a more realistic aesthetic.
Soul Calibur's always had a lot of fantastical elements, so having realistic faces (based on known celebrities) would clash with the gameplay.

Yakuza games, the faces are really good having both made up and celebrities ones. I really want Sega to do Virtua Fighter 6 in the Dragon Engine, it's just a question if Sega feels comfortable doing another Virtua Fighter due to the series lukewarm sales.

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Yakuza games, the faces are really good having both made up and celebrities ones. I really want Sega to do Virtua Fighter 6 in the Dragon Engine, it's just a question if Sega feels comfortable doing another Virtua Fighter due to the series lukewarm sales.

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Virtua Fighter would really great with the Dragon Engine or at least a version of it that can work with fighting games. I really miss VF as it has a very unique system and style, and a cool customization system.
 
I really want Sega to do Virtua Fighter 6 in the Dragon Engine, it's just a question if Sega feels comfortable doing another Virtua Fighter due to the series lukewarm sales.
Virtua Fighter would really great with the Dragon Engine or at least a version of it that can work with fighting games. I really miss VF as it has a very unique system and style, and a cool customization system.
Unfortunately, I don't think it's going to happen, at least not any time soon. I too am a massive Virtua Fighter fan--so much so that I have tried to keep tabs on the prospects of another entry now and again, despite the complete lack of any indication by any relevant party that another game would be happening. About a year ago, I did an especially deep research dive and depressed myself with what I discovered. Not only is the internal studio team that created the later games in the franchise now dissolved, but I couldn't find even a single senior development figure of any consequence to the production of VF4 or VF5 still working for SEGA in any capacity.

And that's putting aside the obvious more general points that SEGA at large is a greatly diminished company these days that has survived in a crowded market by doing what most developers of their scale who are not internal studios do: divesting of all but their higher performing IPs and focus on their most popular titles--SEGA actually went through a massive restructuring process largely for this purpose about five years back. Between the lack of legacy staff, the new internal culture of the company and the less than heavy hitter profile of the Virtua Fighter name in a genre that is particularly hard to turn a profit in right now, I just don't think there is much to give us optimism about the future of the franchise, short-term. I really hope that things change and the series comes back at some point though, because for my money, Virtua Fighter always was one of the absolute best 3D fighter series out there (if not the single best), and it deserves a return to the field.
 
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@Rusted Blade

God dammit that really is depressing news. With that in mind the only way I see it happening is to have someone like Harada propose to Sega about him giving it a shot at revitalizing the series. In other words, he appoints people he knows who have a passion for VF, but also a fresh perspective on how to make it more exciting because lets be honest, VF isn't known for it's flare which is extremely important for today's fighting games. It must really suck for those who's primary fighter was Virtua Fighter, and to think this was going to happen to Soul Calibur if SC6 didn't succeed.
 
I imagine it's to adjust just a handful of things that received a lot of complaints, such as Mitsu's 1KB IIRC which is punishable on hit.
Well if that’s the case to fix inconsistencies then it’s acceptable. If it’s another one that involves more substantial amount of buffs and nerfs across the board then no, that just feels completely uncalled for especially when the current patch is still somewhat fresh.
 
Unfortunately, I don't think it's going to happen, at least not any time soon. I too am a massive Virtua Fighter fan--so much so that I have tried to keep tabs on the prospects of another entry now and again, despite the complete lack of any indication by any relevant party that another game would be happening. About a year ago, I did an especially deep research dive and depressed myself with what I discovered. Not only is the internal studio team that created the later games in the franchise now dissolved, but I couldn't find even a single senior development figure of any consequence to the production of VF4 or VF5 still working for SEGA in any capacity.

And that's putting aside the obvious more general points that SEGA at large is a greatly diminished company these days that has survived in a crowded market by doing what most developers of their scale who are not internal studios do: divesting of all but their higher performing IPs and focus on their most popular titles--SEGA actually went through a massive restructuring process largely for this purpose about five years back. Between the lack of legacy staff, the new internal culture of the company and the less than heavy hitter profile of the Virtua Fighter name in a genre that is particularly hard to turn a profit in right now, I just don't think there is much to give us optimism about the future of the franchise, short-term. I really hope that things change and the series comes back at some point though, because for my money, Virtua Fighter always was one of the absolute best 3D fighter series out there (if not the single best), and it deserves a return to the field.
Interesting. I'm surprised Koei Tecmo hasn't been given a chance to make a Virtua Fighter title seeing as how well some of the VF cast transferred over to DOA5. Then again, it IS Koei Tecmo so...nvm. BUT when the time comes for another VF, I think SEGA should get the Ryu Ga Gotoku Studio guys to make it. With Nagoshi at the helm, i think it would it turn out pretty well imo.
 
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I hope in sc7 they take soul charge and re out lol

I agree that RE should go but SC should stay. The problem I have with SC is that it locks moves behind it. Not a problem for Yoshi as he can access 90% of his through BE, but characters like Maxi for example should have all his tools available. Have SC do chip damage as it does now but also buff moves while you're in this state. So like changing the properties of a normal attack to a break attack, a break attack to an unblockable, give armour to moves, add an extension like lighting or increase the size of an area of effect move like Nightmare's soul blast.
 
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