1.04 Wishlist

Wrong. Mitsu is very weak to left step (All he has are a few highs and some rather slow and/or unsafe mids). His 2KB and 2A can now be stepped to his left, which is a huge nerf. Notice how he's not dominating any tournies, or even placing notably well?

Rekki got 2nd in the NJ regionals with Mitsu, so at least there's 1 solid mitsu player out there.

Nightmare
For god-sake! GIVE A UTILITY TO Down B+K this move is just useless, Short Range, Middle, Slow, Unsafe, and damage is not worthy of Nighty's punch

2B+K is +3 on block, so if you use it only as an oki tool against a wall it isn't that bad. But you shouldn't be using that move in the first place, 1[A] is better in every way.
 
Ah, so there is somebody placing well with him. Good. Let's see more of it, since Mitsu's not getting enough love.
 
Oh, and drop a little Astaroth overall Damage... I understand that he might have high damage... But shit, I don't want to fight a TANK! It's a Golem I'm fighting O_o NOT A FREAKIN' TANK!!!
 
I have an awsome fucking patch that should come if 1.04 should come.

TAKE IVY OUT OF THE FUCKING GAME.
....Stupid bitch.


Other than that,

-Fix raph's bs true master combo so that it isn't SO damn strong.
-Nuke Yoda's ability to grab. If we can't grab him, he should not be able to grab us. I mean seriously, I can understand high grabs, but low grabs don't work either? What kind of BS is that?
- Everything about the apprentice can be patched if you ask me. Hell, just boot him out with ivy no one will miss him.
- NEW CHARACTER DOWNLOADS, I can't explain to you how much i've wanted to play as Heihachi again. They were in the last games, why not this one?
- Weaken Cervantes' stun combo. Corrondo45 would not be at the top without that combo. The first hit, then the second hit should stun, but that third one should not. I'd be happy with it being a push-back.


Thats about it.

:}
 
ivey is a sluut taht needs 2 b gang mollested in a back ally by a bunch of greesy ten-agers. make it hapen, namcom!
 
Raphael

-Make BB safe and + on hit. If this move isn't gonna track it should at least retain it's SC3 properties

I would be happy with SC4 Raph if they made this one change.
 
Ivy is the reason i play this game. The sword grants the coolest fighting style i have EVER seen in any game...drop in person with some God of War blades and I MIGHT be tempted to play an alt.
 
What combo are you talking about? His CH Prep A, 3~Prep BBB:B does pitiful damage compared to most of the rest of the cast.


I'm talking about the combo where he violently pokes you in the face, yes, the pokes themselves do shit for damage. But when shoulder thrusts (that stun), foot stomps (that stun), grabs, and big stabs (that stun) and JF's (...that stun) are added, he becomes much more of a pain in the ass. And did I mention that once it gets started you can't side-step? Oh, and the JF at the end hits you even if you're ducking.

Yeah, its a pain in the ass.
 
Customizable music!

I really dislike ALL the games music and after having to endure the cheesiness that is SF4's sound track I've come to the conclusion ALL current fighter games should have the ability to choose your own tracks...this way I can play to the entire Street Fighter 2:HD soundtrack for both SF4 and SCIV
 
Complaining about the music in SF4 is like complaining that there's not enough women at the Playboy Mansion.
 
Lol at the person hating on Raph. He has ONE decent combo which only does about 65 damage and thats the CH 4B, A, 3B, BBB:B. And the first stun is even shakable! I dont know how consistently human players can shake out of it, but the computer shakes out of it 100% of the time on edge master. Anyways, my one wish for the patch would be to make Raph's 66K a mid-hitting move so he can at least have SOME ring out potential! If they do this change, he can mix it up between his forward ring out throw and 66K for some mind games near the edge.
 
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