It's dead in here and I don't see much of a thread for this so I decided to start one as a reference. I've looked into this a lot, and Raph's RO potential is actually not as terrible in SC6 as his typically is. Is it best in the game? Of course not. But if you're used to Raph having a poor...
Ignore the above, a few things about that are wrong. Here are some more accurate notes (not by me):
Obligatory copypaste for the lazy:
@LOVELAIN it's not that complicated; B4 66B is just not a combo on Groh for some reason. You can do it near a wall or ring edge, but without that the 66B is blockable, at least by the training dummy.
Don't think this is the case for any other character, but I haven't taken the time to test it...
Top 10 currently:
1) WS BB~46 - leads to what is probably the best damage from a fast punish in the game
2) 6B~46 - between this and WS BB Raph has the punishment game covered, if they're -10 on anything they will eat damage
3) AG AB - super good step catch, mid/mid natural combo that combos...
It doesn't count if the enemy is already in a stance when it hits. That means they've already passed the recovery frames of the move and can technically interrupt your move with an attack or escape with a stance movement. It HAS to punish the move while they're in recovery frames. Which means...
I'll miss it as a quick wall combo transition. At least he still has 2A, which had about the same startup and range.
What I don't like is losing Dark Abyss. It's a far cry from the useful SCC guard break version in SC2 but it was still fairly important as high damage oki. If he had his...
First of all, here's a great resource for some moveset clarity (credit to loukemia): https://docs.google.com/document/d/1BQ2TGzMxN4EzzASlqeU7-PdUos01LcGs8NjTqxyXYtE/edit?usp=sharing
- Since Raph can RE out of Prep and cancel out of RE, it means he can essentially guard from...
I don't think unlockable characters like Inferno will get announcements. Really hoping there's more of them, since OG Lizardmeng exists and seems like a possibility.
I could see them announcing the first season pass DLC character in October (yes first, because apparently they don't consider...
The input would really seem to imply that 2B+K does evade lows. Perhaps only evading mids is a remnant of early development where it did evade lows and they decided that was too strong. Maybe it has a longer window?
Hmm this doesn't explain why he did the evade sidestep without evading anything once. Maybe B+K has a manual followup?
Apparently the 46 moves are evasive moves that lethal hit if they avoid the same button attack (e.g. 46K will LH on kicks)
If I wasn't so distracted by the Raph reveal I would have been wondering why a random tournament in Melbourne got the world exclusive hookup.
Nothing against Melbourne, just... there's usually an order to these things.