Shows every single air control option available on a recorded combo.
Catches every single direction if done correctly.
if you air hit them with 4K after a C2BB, the follow up K sweeps them if they're holding guard to fast rise (which if you know how to do the ground bounce reset with C2BB they...
I don't think 9 is a legitimate result.
Haven't played in forever but I do remember there is a hard limit before the game stops relaunching them.
I think 6 aerial relaunches are the limit?
Using the BT K aerial tracking glitch, you can do enough damage from a 22B starter that either the fake out...
Personally I found that Hilde works best as a nuisance poke with evasive counters.
I tend to do dumb stuff like 3K, 3K, 3K, block, 3K, Block, oh you're doing 1a? 33K. randomly get a hard read with 22B into c2b loop bt k ender into c2b reset/c4a mixup
C1A W! 6AKB C2B g C2A W! [A+B] C2B g C2B C3A
I think you only get two reps of C2B after the second splat due to relaunch restrictions.
If you are a dick and think your opponent isn't holding G, you can do BT K delayed C2B as a C2B reset (they bounce off the ground) and get 5 reps from that reset...
I keep saying it but here goes again.
Hilde's s massively affected by the camera.
Camera faults can make things whiff when they shouldn't etc as well as connect when its retarded for it to do so.
If you're point blank an opponents attempt to counter GI swings the camera closer...
Geez I was about to post about C2A Back throw before I read the rest of your post.
A+G BE W1 C1A W! [A+B] C2B x 2 C2A is the optimal combo though.
You can also do CE instead of C2B (since you've used up your double wall splat already)
If it's a breakable wall instead do A+G BE W! 3BA
C4B is only really useful in a small subset of matchups where you intend to space them and dance at a distance for a while (like vs xiba) where you can do a hard call out on a spaced move, ala Jump a low into C4B.
C4A however actually has far more use due to the fact that if you have been...
Playstyle: Evasion, and Zone control(Anti-step etc) with a touch of guard crushing.
Execution: Medium to Hard
High damage off good reads
One of the Best CE's in the game.
Good meter gain.
Has tools for all ranges and all situations.
Her unblockables can lead to...
I don't mean the standard C2B loop, I mean the air tracking one that sets up C4A at the end. I've managed it twice, but only on endless stage that has no camera issues.
She's not the best punish character since her punishes are slow, but she punishes the spacer types, and she forces whiffs with...
Hilde's CE Glitches:
CE works as a tech trap on anything EXCEPT itself: double stun proration means the second CE won't land clean, last hit can be blocked
GI->CE IS NOT GUARANTEED: After a successful GI, if they attempt to counter GI you during your CE, the CE will whiff due to the game...
Word of advice, learn how to win with Hilde without using any charge attacks. That way charges don't become a crux and you can then implement them into your gameplay as part of combsos rather than starters/pressure.
After the seventh one, depending on how long you've been charging A (if you have been charging it) you can do a BT K and set yourself up for a 50/50 between Wakeup C4A or resetting your Launch Counter.
If they hold G, they instantly wake up into C4A. If they aren't holding G they micro bounce...
7 is the max I think, then they stop launching and just flp to the ground.
If you know the trick there is a way to reset the air launcher count but its a literal reset and they'd have to not be trying to get up or hold block the entire time.
C2A is pretty much +17,
Do C2A -> Throw on record and try to duck it.
If Hilde had a i17 move other than throws that didn't combo I'd say throws were an exception.
One of my gimmicks abuses C2A into a backthrow.
tbh most people who use controllers just change the triggers to match their preferences
Mine is to have a seperate A on R1, seperate B on R2, L1 set to ABK and L2 as a seperate G
leaving the face buttons standard.