Lol, I stopped playing in 2014 after an unfortunate accident happened involving a PS3 and a flight of spiral metal stairs (one of the most depressing things in the world is watching a PS3 fall down a metal spiral staircase just barely fast enough that you're aware you can't save it but slow...
This is a guide to training to use just frames the same way a concert musician (or most professional musicians) train to play a song at the correct tempo.
I've played piano for 24 years at this point.
Step 1 is to set up a metronome at the desired tempo
1A:A:A = 163.63636... Bpm, 164 works...
The post doesn't give the specific measurement of time for the move. Well it doesn't tell you anyway. It just plays once, unlike the constant beat of a song that has a Bpm spaced out perfectly to the move.
If I know what the frame data (which I'm having a hard time finding) is then I can listen...
I have the Brady games guide... It doesn't give frame data. It doesn't give much info that can't be discovered by just playing the game. It's really not that useful tbh.
The combos are mostly taken from your move list in game (except for ring out options). Then it tells you some generic...
If you're looking to read anything interesting or enlightening that's rather unfortunate at the current point in time. I'm starting a Journal of Budo inspired by an article I read here [about finding an opponents rhythm] as well as Morihei Ueshiba a.k.a. Ōsensei and his life's story about his...
This is the foundation of my life. It's not just useful for Soul Calibur, Fighting games, Competition, but everything in life. I call it signatures, no rhythm [to each their own with their word choices].
In my high school art class there where paintings on the walls without an artist...
60frames equals 1 second.
20 = 3 bps [beats per second]
3x60 = 180 bpm
My just frames are improving while listening to this [the 1AAA ones anyway].
After listening to it long enough and turning it off I still do them well.
My personal favorites in no order
3B while crouching Don't know why, I just like this move
iwr (B) aB afterwards or A+B. Lots of good things
A2AA in tandem with A2A for mindfuckery
agA so spamable, so safe
NS [A] nice for footsies and spacing
33_99B ->GS follow up with A or don't GS at all if...
Es bilingüe. Eso es bastante fresco. Yo no soy, acabo de utilizar un traductor.
I just added you on PSN. Starscream802. Congratulations on the tournament. I'm guessing you're more of a Zasamuel L Jackson kinda guy [from what I'm reading on your page]. Hope they bring him back for ya. Hope we...
Here's a CaS of me
Here's what it was inspired by
Back in the days I was a Nazi fencing knight and carried around a Luger 9mm, Rapier, and broad sword. Those were good times.
Post your CaS's of you here.
Setsuka makes me think of playing KoF.
For about a week I stopped playing Soul Calibur and only played Marvel vs Capcom 2, Streetfighter Alpha 3, and Streetfighter 3rd strike. Then I played Soul Cal and wasn't as good with Nightmare but had loads of improvement with Setsuka/aPat.
Cause that is a confusing move [input wise], and since it's not the easiest to input it's difficult to know if you're even doing it right since it doesn't come out the first few times you try it [unless you play KoF religiously or something like that].
B+K 62B 11A+B - 71 dmg.
B+K 62B 44B+K - 82 dmg.
So this is the command and all.
Is the command actually B+K 62B [11A+B_44B+K]?
Or is the command B+K 62B [33A+B_66B+K]?
Cause, if you're initially facing right, the start would be B+K 62B, then he's on the other side of the opponent and facing...
yeah, turtles and habitual keep away gameplay isn't fun at all to play. It's boring to watch, the chase is frustrating. It ends up being a one sided fight a lot of times, which isn't really a fight at all.
I hate turtling...