Never a bad thing for the Tira user; there's a misunderstanding. Decopon was the Tira who started gloomy, while my own character was Pyrrha. XD
Hm.. This might be useful. Are you implying that if, after the button check, i had gone back to the general menu before selecting VS again, Tira...
Unlucky, you mean :p ; the only time i noticed that was when i played Decopon.
Rewatching the fight, i see it happened only the very first match (the one right after the button check) in the FT3, so i wondered if there were any trick, but yeah, a low probability random chance makes the most sense.
the A.I does it 1 frame faster even while executing the move normally
what i mean is, if you record iGDR, then put the dummy on 1st action block, 2nd action attack, you can easily make Cerv punish -16 moves
i remember wasting some dozens of tries wondering why i couldn't manually punish...
Nice to see I'm not the only one using the horribly unsafe 236K :p
Too bad for that bit of slow down; Where is SeungCheul (and Fuzion i guess) located compared to the other players? Could some of the coming sets be recorded offline?
If not, nevermind, i'll follow anyway.
Se sei italiano e ti interessano smazzate dal vivo, posta in questo forum: http://soulcalibur.forumfree.it/
Al momento ci sono ritrovi ogni fine settimana a Milano oltre ad un numero di giocatori dispersi per lo stivale.
If you are interested in some offline matches in Italy, post here...
Thank you :)
So, the 4 stronger japanese players were all on the same side of the bracket. Makes sense.. NOT.
Was it done to ensure more "interesting" finals? Maybe sponsors or some weak shit like that?
anyway, the VIDEOS recorded by Italians
(Coden Pyrrha vs Shining Decopon Tira) FT3
This weekend was special to me, so beware the wall of text.
I'm Coden, an Italian Phyrra (and a few other pgs) player; in the brackets it's mispelled as CoRden, somehow it's a deja-vu(same thing happened with an old SF4 vid from a France tournament).
First day i played in the national...
usually BT JG are hard since i feel you must execute them at the very last moment (i think the window closes as soon as you start turning around) but i can do them, even if not reliably. this one seems just impossible.
also the cpu fails to JG the second hit, tho this doesn't prove much as there...
sorry about that ;)
yeah i meant the game in general; anyway i consider even the patch a very good thing, overall. while the character changes can be controversial, it's much more important that it corrected 2 abusable techniques (fuzzyG and stepG) and adjusted the risk/reward for backdashing...
my explanation would be that charged bullrush is a much slower move, AND the BE version can change the startup only at beginning. so, when you buffer the move and gain those ~20 frames, those still aren't enough to make the BE window and the glitch window overlap. but of course, there's no way...