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  1. MuffinMan123

    YoRHa 2B Joins the Stage of History

    I would have preferred if the trailer didn't pair up Ivy with 2B.
  2. MuffinMan123

    Does SCVI on PC also support the same low gfx work around for low end PC users like Tekken 7 did?

    So any thing about disabling shadows, scaling down 720p etc?
  3. MuffinMan123

    Does SCVI on PC also support the same low gfx work around for low end PC users like Tekken 7 did?

    There were guides on gfx setting adjustments in the files to make Tekken 7 runnable on old crappy machines with Celeron and onboard graphics. Does SCVI also use the same system optimization as T7? I hope it's there because it's the only way for me to play SCVI with my current shitty computers.
  4. MuffinMan123

    Soul Calibur VI: General discussion

    Doesn't look like Tira's in the pre-order bonus. Azwel's moves look very similar to Algol, but I feel like since his weapons are floating, he might also borrow setup style elements from Viola. His design doesn't look like an anime fighter, and that makes him way better than Gr0w already, but...
  5. MuffinMan123

    Soul Calibur VI: General discussion

    It doesn't feel right that Tira is paid DLC. She's been in every game since 3, she's a staple now. They can't just suddenly make a returning vet a paid dlc when the game's still not even out yet. I could understand if they announced brand new faces like gr0w as paid dlc, but Tira? come the fuck on.
  6. MuffinMan123

    Ivy General Submissions for Discussion

    How well does the low grab track?
  7. MuffinMan123

    Ivy General Submissions for Discussion

    Wasn't 2B+K a special mid in SCV? Did they change it in SCVI? Can someone confirm if 2B+K is not a s-mid any more?
  8. MuffinMan123

    Ivy General Submissions for Discussion

    If you can break Ivy's low grab, then you are just going to press that button all day whenever you are at that range, the move won't even have a purpose any more. It's like being able to break an air throw from Astaroth and Taki.
  9. MuffinMan123

    Soul Calibur VI: General discussion

    Sorry I wasn't awake at the time. I woke up to see T7 finals because I thought the announcement would be after T7 games.
  10. MuffinMan123

    Ivy General Submissions for Discussion

    Is Ivy really as OP as her haters claim to be? Having Fear's Void and ground throw mix up at range and then use soul charge to push away opponents seemed like a good plan on the surface, but that's heavily meter dependent, and Ivy still can't deal with rush down very well. I think the range mix...
  11. MuffinMan123

    Soul Calibur VI: General discussion

    Look how happy Link was when he finally got his hands on the epic ARBY'S stick
  12. MuffinMan123

    SCVI Ivy's Move Analysis

    That sucks, 9B is like one of Ivy's most important tools. That's gonna fuck up her block punish game.
  13. MuffinMan123

    SCVI Ivy's Move Analysis

    Is this version of Ivy more similar to her 5 counterpart with only stance being the serpent's embrace? I didn't notice any stance transitions other than serpent's embrace. I was hoping they'd give her 3 moveset back since that's fairly versatile and not too complex. Wait, you can block her...
  14. MuffinMan123

    Namco unveils Ivy and Zasalamel for SC6!

    It might be because of the new textures and lightings in 6. The returning character faces don't really seem change much from their 4 counterparts. When the PC version of 6 comes out, we will know for sure.
  15. MuffinMan123

    Namco unveils Ivy and Zasalamel for SC6!

    So, does Ivy have stance based moveset or is she still simplified as before? I only noticed what seems like whip stance and shoulder bash stance, so she's similar to her SC3 counterpart? Ivy is finally properly dressed again. I am so glad to see that. Her face is still too masculine though.
  16. MuffinMan123

    Have they removed quick step? Or is that still in?

    But does it look like it comes out as fast as before? In SC4, it was possible for some characters like Amy to combo multiple 33 attacks because the side step animations don't come out when the move is buffered, but in SCV, there's always a movement start up animation when doing 33 attacks.
  17. MuffinMan123

    Have they removed quick step? Or is that still in?

    Really hope 22 88 moves can be combed with again, not like SCV where the quick step prevents 22 88 moves from coming out right away. I saw characters side stepping in the footages, but I didn't see notice them doing 22 88 attacks, so I thought they were just single tapping side steps.
  18. MuffinMan123

    Run Counters in SCVI

    Have they removed quick step? Or is that still in? Really hope 22 88 moves can be combed again without the pointless delay.
  19. MuffinMan123

    PSX SCVI Gameplay Preview Analysis

    Have they finally taken out the unnecessary quick step animation? I am not very familiar with Sophitia's moveset so I can't tell if she did her 22 88 moves or not
  20. MuffinMan123

    SOULCALIBUR 6 Announced at the TGAs!

    This is obviously gonna be a reboot because Mit and Sophi are both young again, so the chance of our old favorites coming back is very good. But the amount of 2D fighting game elements makes me feel like I am watching Street Fighter/Killer Instinct. Will we ever see meterless GI again? Having...