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    SC6 Tier list for Season 2

    Marginal, I think I have found a way to deal with Maxi's stance GI offline, but it doesn't work on online. I need to test it offline more to make sure. You can forget what I said.
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    SC6 Tier list for Season 2

    Hi Marginal, You know Neutral Guard (B+K) only can GI High Mid Vertical attack and opponent can re-GI the follow ups, but I was talking about an Auto-GI which can GI "H-M-L" and do free damage. I think it is worth a meter consumption. I think there is another option will make both side happy...
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    SC6 Tier list for Season 2

    I think it is not about tier of Maxi. It is about the fun factor of Anti-Maxi. Now you only can do is to watch Maxi's dance and shoot in maxi's unsafe windows or just wait until he is out of meter. It is not the common style of Soul Calibur we used to play. And it is not fun. Maxi's Heaven's...
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    Different Characters Have Different Post-Parry RE Speeds

    I hope it is not too late. Finally, I found some spare time to test every REs. Anyway, I think the testing result is affected by many factors such as: 1) the speed of the Post-Parry attack 2) the tracking of the Post-Parry attack on each side 3) the hit box of the Post-Parry attack 4) the...
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    When Yun-seong returns, what's your ideal moveset for him?

    Yunsung's 33[B) > Crane in SC2 version.
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    Soul Calibur 6: Technical Gameplay discussion

    Can someone explain to me what happen to this GI on RE's counter? Edited: Ops.. I found the answer. It is Voldo's RE-4 cancel.
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    Seong Mi-na General Info/Discussion

    Hey, guys. As usual, I share my discovery to you. This time it is a secret move 2B:K. Surprise! I'm not going to explain what it is. =) Please give me some "likes" to see how you guys like it. Thank you.
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    Seong Mi-na General Info/Discussion

    FC1K > 8A+B doesn't catch Talim's left Tech-roll. =( sad....
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    Seong Mi-na 1.11 Changes - Translated

    Just a record for the frame data changed in this version: (SC)44A+B / Recovery=45 as same as 44A+B 44K / B-8 A+B / BA+10>FC(opponent) 22B / B-14 66B+K / GD=8+16 / 2nd Hit's Move LV: Medium /** GD# is showed as points and the cap is 240 66(B+K] / GD=8+30 / 2nd Hit's Move LV: Medium /** GD# is...
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    SOULCALIBUR 6: WishList Thread

    There are some issues on buffering A, B and K cancel. If you buffer them and hold G right the way, the cancel doesn't work. You have to press the G button in a specific timing to cancel them. That make A, B and K cancel not practical and playable. I hope Bamco fix them. Right now my solution is...
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    Seong Mi-na General Info/Discussion

    I tested them in PC with a video player and recorder. It is not hard to do if you know the way. Here is the instruction in the end of the post: https://8wayrun.com/threads/sc6-frame-data-archive.20427/post-770933 For finding Mina's AT frame, it is complicated because I have to find several data...
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    Zasalamel Frame Data

    B+G / i48 / B+2 [B+G] / i68 I didn't know that Zass's B+G is B+2 on block. @_@ Zass's B+G is good.
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    Siegfried General Discussion

    O!? yes. It is weird.
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    Zasalamel Frame Data

    I tested Mina, Xianghua and Astaroth's regular throw. Assume Zass's throw is the same, A+G ~ Break Windows: 17 frames / Throw Break Advantage: 0 4A+G ~ Break Windows: 18 frames / Throw Break Advantage: 0 Do you mean the normal impact frame of RE?
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    Siegfried General Discussion

    Yes, it is the same.
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    SOULCALIBUR 6: WishList Thread

    I hope Bamco give us back the damage scale reset on Tech-trap on next patch. I think that Tech-trap is useless on a combo more than 2 hits because they add combo scale on Tech-trap.
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    Zasalamel Frame Data

    Just for a record, Zass's throw breaking data: 6A+G - Break Windows: 17 frames / Throw Break Advantage: +8 (SC)A+G - Break Windows: 12 frames / Throw Break Advantage: +8
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    Calamity Symphony

    Hidden move?
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    Astaroth Offical General Discussion

    Just for a record, Astaroth's throw breaking data: A+G ~ Break Windows: 17 frames / Throw Break Advantage: 0 frames 4A+G ~ Break Windows: 18 frames / Throw Break Advantage: 0 frames 6A+G ~ Break Windows: 12 frames / Throw Break Advantage: 0 frames 2A+G ~ Break Windows: 17 frames / Throw...
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    Calamity Symphony

    Just for a record: Ivy's CS and iCS breaking windows are from 2nd to 10th frame (Total 9 frames). It is more frames than I expected. =)