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  1. C.AntonioFalcon

    Modding Soul Calibur III (UPDATED - 18.09.2020)

    I believe that the files 319-368 and the files 1182-1259 in File7.olk are some kind of weapon properties data (size, sound effects, trail color, etc...). These are also found inside the SC3AE character model files as File9.pkg.
  2. C.AntonioFalcon

    I made a Soul Calibur themed arcade cabinet

    It features an actual System 12 board.
  3. C.AntonioFalcon

    I made a Soul Calibur themed arcade cabinet

    What do you think? :)
  4. C.AntonioFalcon

    Modding Soul Calibur III (UPDATED - 18.09.2020)

    Here you go. I believe the extra characters get a new thumbnail here.
  5. C.AntonioFalcon

    Modding Soul Calibur III (UPDATED - 18.09.2020)

    This is how they look like if you hack them into the PS2 version. Looks like this is not as easy as I thought...
  6. C.AntonioFalcon

    Modding Soul Calibur III (UPDATED - 18.09.2020)

    Here is the .pkg file contaning the AE lifebars.
  7. C.AntonioFalcon

    Modding Soul Calibur III (UPDATED - 18.09.2020)

    I believe all it takes to get them working properly is to swap a couple of textures. In both versions, they are found inside File3.olk>File6.pkg.
  8. C.AntonioFalcon

    Modding Soul Calibur III (UPDATED - 18.09.2020)

    Hi there! How do you open a VXT file? I was wondering if it was possible to properly put the AE lifebars in the PS2 edition (if you simply port the file over, they will look a bit scrambled).
  9. C.AntonioFalcon

    How to port Soul Calibur III: Arcade Edition to PS2

    By the way, I'll tell you a little secret about Li Long's AE moveset. If you beat Cervantes with Li Long, he will do one of Maxi's win poses. Check it out :)
  10. C.AntonioFalcon

    How to port Soul Calibur III: Arcade Edition to PS2

    Actually, if I remember something I did a while a go correctly, it turned out that only File1 is different from the original version, so only that file is required for these movesets to work. That's all I know, though.
  11. C.AntonioFalcon

    How to port Soul Calibur III: Arcade Edition to PS2

    The files 1-4 from the AE do not work correctly with the original movesets. If you import the AE movesets, this problem will be fixed.
  12. C.AntonioFalcon

    How to port Soul Calibur III: Arcade Edition to PS2

    Yes, now I'm sure the problem lies in these movesets, not in the OLK Explorer.
  13. C.AntonioFalcon

    How to port Soul Calibur III: Arcade Edition to PS2

    One more thing about Ivy and Yoshi: their movesets won't work even if you replace other characters' movesets with them. I've also found out that only File1.pkg from AE File6.olk is needed for the AE movesets to work properly. The other three files don't change anything.
  14. C.AntonioFalcon

    How to port Soul Calibur III: Arcade Edition to PS2

    I've got news about Ivy and Yoshimitsu! I've just tried importing two AE movesets into Ivy: Hwang and Cassandra. Hwang's moveset was slightly bigger than Ivy's PS2 moveset, and that required an extra allocation, while Cassandra's style was smaller. Turns out that Ivy will crash with Hwang's...
  15. C.AntonioFalcon

    Modding SoulCalibur 3

    It's also possible that Abyss's moveset is actually an extension to Zasalamel's moveset. When I accidentally put Tira's moveset into Zasalamel, Abyss also used Tira's moveset. And it's also possible that Abyss's moveset also contains NT's moveset, as an extension to Nightmare.
  16. C.AntonioFalcon

    Modding SoulCalibur 3

    So that means NT's moveset is hidden in Nightmare's moveset?
  17. C.AntonioFalcon

    Modding SoulCalibur 3

    AnonymousModder, in this website you say that Inferno will have only one weapon with his AE moveset, but to fix this glitch you need to import his moveset into a character that also has two swords, such as Revenant.
  18. C.AntonioFalcon

    How to port Soul Calibur III: Arcade Edition to PS2

    Now let's take a look at the original lifebars, and compare them to the AE lifebars. Here are the original PS2 lifebars. The lifebars were updated in the AE, and they look like this: Now, for some reason, if you port the lifebars over to the PS2 version, they don't actually look right...