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  1. Logan

    SJ was awesome. Am looking forward to next tourney.

    SJ was awesome. Am looking forward to next tourney.
  2. Logan

    Pyrrha Q&A/General DiscussionThread

    Well if you just started using Pyrrha, just keep in mind that she has some of the best Oki in the game and for the most part is very safe. You can get pretty far using just BB and AA, and then just experiment with other pokes after knockdown. 1K is probably her best low poke, and 3A+B is a...
  3. Logan

    Pyrrha Q&A/General DiscussionThread

    I know if you get a stun with Omega, like 4B or WR B then you can just G, 9 and then hit B+K. I don't think Pyrrha has any practical ones other than like Violent Vodka said maybe CH 6K.
  4. Logan

    Pyrrha Q&A/General DiscussionThread

    That's her BT B+K. You can do one after 33B, but that's pretty much the only time it's guaranteed. It has pretty good ring out range, but other than that it isn't overly useful in combos. It is a pretty good back turned interrupt though.
  5. Logan

    α Patroklos General Discussion/ Q&A

    No, I think that's just a fluke. Clean hit and Counter hit are separate.
  6. Logan

    α Patroklos General Discussion/ Q&A

    If you can tell that it is going to be a NH 33B, then bA does more damage, as well as having much more range, so it won't whiff at max range like twister will on smaller characters if you JF it. It also gives a much more desirable knockdown for a better Oki game. Plus you get extra style points.
  7. Logan

    α Patroklos General Discussion/ Q&A

    You should not have very much trouble dealing with backstep at all with aPat, as he has arguably the best backstep kill move in the game with 2363B. It's one of the only moves that can even catch Nightmare's backstep fairly consistently from mid range. Not to mention this is my personal pick for...
  8. Logan

    Nightmare General Discussion/Q&A

    By far the best option after guard break is to try and land a GS B, because GS B > GS B > GS K (BE) is huge damage for just one bar and rings out from massive range. If their guard is red, using moves 22A into GS or 66K into GS are good ways to try and fish for it, but it might get kind of...
  9. Logan

    Maxi General Q&A

    6A+B is by far Maxi's best move, and one of the best moves in the game. Tech crouches, decent range, safe on block, catches sidestep, mid that knocks down, and super fast (16 frames?). Don't be afraid to throw this move out A LOT, because it's good for both punishing and doing basic mixup. You...
  10. Logan

    Maxi General Q&A

    Yeah, a bit. But he's not my main.
  11. Logan

    Viola General Discussion / Q&A

    Does this work going in the down direction too? Like 2 > 698A+B?
  12. Logan

    α Patroklos General Discussion/ Q&A

    Trying to auto-GI that online in lag is nearly impossible.
  13. Logan

    α Patroklos General Discussion/ Q&A

    For BE bullrush you can JG the second hit and punish for big damage. Standard bull rush is really hard to deal with. You can GI and sometimes you can sidestep it. Other than that it's usually best just to block. For the fully charged version, options are very limited because it has huge range...
  14. Logan

    Viola General Discussion / Q&A

    The since 1B stuns, the damage gets scaled a lot. And 3B also tech crouches, albeit slightly.
  15. Logan

    Viola General Discussion / Q&A

    1B is better after what?
  16. Logan

    Viola General Discussion / Q&A

    I just use it as a sidestep move. But be careful because regular 33B is unsafe. However it also has tech crouch properties so if you are pro and can react to a high and throw out this move it could work. But I usually finish the combo with 66B, 666A+B B or 1A+B for a tech trap.
  17. Logan

    Viola General Discussion / Q&A

    Yeah just make it fast. Just mash out 6B and then 3B then combo as usual.
  18. Logan

    Viola General Discussion / Q&A

    Also a very good option. Anytime you can go for 6B+K take it.
  19. Logan

    Viola General Discussion / Q&A

    A good player won't fall for that. It's much better to combo 2A after 4B. It leaves them standing and gives you frame advantage. So you essentially get a free throw/mid mixup.