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  1. F

    Xianghua Movelist Analysis

    44(A) jails now (you can't duck the 2nd hit if you blocked the 1st) and is +3 on block.
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    Xianghua Movelist Analysis

    It's guess work. I'm figuring out which moves are slower than others since some CEs can be punished by some moves but not others. I figured 4B was slower than CE but faster than 6K because I couldn't 4B a CE but 3B it but i must've bungled the recording in Training Mode because I checked it...
  3. F

    Xianghua Movelist Analysis

    My frame data comes from messuring what punishes work against blocked CEs. Do you know what I got wrong?
  4. F

    Xianghua Movelist Analysis

    SXS doesn't have levels in this game if that's what you meant.
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    Xianghua Movelist Analysis

    Huh. Then FC3B might be anywhere from -6 to -9 because that was the move I used to test out punishing it. You can do a special taunt after winning a game. She'll do a power pose and say "I will not run away" (or something like that). I think you might have to do 4K+G. I'll check later.
  6. F

    Xianghua Movelist Analysis

    Added some frame data on her moves and an almost complete list of punishes against or just how to deal with Critical Edges.
  7. F

    Xianghua Movelist Analysis

    Is it 2bA?
  8. F

    Xianghua Movelist Analysis

    Taki has an i8 move. It's how I know it's -8 or -9.
  9. F

    Xianghua Movelist Analysis

    Guys, FC3B is less than -10! It is either -9 or -8.
  10. F

    Xianghua Movelist Analysis

    Big update to my lab post. Added a bun ch of RE LH combos, added some new wall combos and, most important: 22_88K is +2 (probably) on block!
  11. F

    Xianghua Movelist Analysis

    On airborne opponents, 6K.A has great ringout potential, especially after Counterhit 6B.B. You can stand quite far away from the edge (to your back) when the CH 6B.B hits and still RO them. Pretty sure that's not the case. 2nd hit of 6K.A can whiff on a lot of characters, but it's mostly a...
  12. F

    Xianghua Movelist Analysis

    Added new notes and combos to my big post above.
  13. F

    Pre Release SC6 Kilik Gameplay Discussion

    I am probably not the first to discover this, but SC A+G combos into CE.
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    Xianghua Movelist Analysis

    Alrighty, peeps. I spent a few hours in Training Mode testing stuff out and here are the results. Note: Damage is variable on some combos because you inflict more damage on backturned opponents, including backturned opponents who are airborne. Damage is listed without Counterhit included...
  15. F

    Xianghua Movelist Analysis

    4B whiffs on Raphael after SXS grab.
  16. F

    Xianghua Movelist Analysis

    SXS and SC SXS B guarantees CE on block (and FC 3A). FC3B, CE inflicts 83 damage, FC3B, 66(A+B), SXS K, 6KA 68 and FC3B, 66[A+B]n SXS K CE 88. 22_88 A+B can't combp into 66A+B. 22_88A and FC3B are not AA unsafe. Must've been getting hit by Tira's special mode AA which is i10. X's AA and CE do...
  17. F

    Xianghua Movelist Analysis

    What would the best combo be after an FC3B while in Soul Charge? I look forward to your video. Oh, I see, it is match-up dependent. Does the 4B just whiff on Azwel and Ivy after SXS grab?
  18. F

    Xianghua Movelist Analysis

    Yeah, but why keep it at all if it's pointless? The regular grabs do more damage, new SXS grab can be combo'd from and low grabs grab low. 214A+G, unless it's faster, less reactable or unbreakable is literally pointless.
  19. F

    Xianghua Movelist Analysis

    Apparently, FC3B, 33_66_99 [A+B], SXS K, 6KA/CE is a proper combo? One might be able to tech out of the SXS K, but Kayane pulled it off thrice. If it were techable or AC:able, her opponent likely would've gotten out of it at least once. Time to lab this once the game's out! Also, each of the 3...