even though this board is insanely dead, I want to point out a couple of moves/things that I'm surprised nobody brought up before
Because I like to play more of a poking and keep-away game rather than the heavy rushdown and crouch mixup style, the moves I use are a bit different to suite that...
I thought he meant 4B after launching only, when it would be a guaranteed hit. I understand it's a good pressure move, I just must have misunderstood him
You can GI during the stun of a guard break? Shows how much I know! (There's a lot about the mechanics in 2 I'm still figuring out in my transfer from 5)
And yeah, I know soul charge setups in general aren't amazing, but I did think that is was free damage once you broke their guard. By the...
You forgot grabs, lol :P especially B+G[4]->22B, air B+G, etc
22B, 44B, and 1A are all great spacing tools as well, very important when you get space. 1B is a good low that gives you oki and can ring out. B6K is a fantastic tool that gives you an air B+G on CH and otherwise gets people out of...
^ don't forget 236B for those lawn chair followups :sc2liz6:
B6 is a good counterhit fisher, and it combos into 4b+kG which is also a hilarious move.
1B+K for swag-strats imo. OP on sand stages, lets be real
214B+K *
I don't understand why you would want to cancel an unbreakable grab into a...
Her low game is awful too, very telegraphed and far worse than Cassy's. So her mixups are generally mid-high(grab) which is bad versus characters with strong while-rising and characters that excel at keeping you out of grab range.
Also, why 4B over 236B Hates? 4B is less damage, though it's...
My friend mains Spawn so I can probably answer some stuff
66Ba is an incredible move/approach! 44A is also pretty good, and 66B is 66B. As for damage, spawn has great setups, but really most of his damage comes from his opponent not knowing the matchup. (levitation gimmicks, etc) But you are...
This starter is weird. It obviously doesn't even NCC on standing, but it only combos on crouching opponents sometimes. It seems to happen more frequently if you side hit them, but it still doesn't always work. Is something wrong with the frames in SCII HD since is was PAL (which has different...
He gets incredible damage off of launches and counterhits. (check the combo thread for the counterhit setups) There are several setups with guardbreaks like 4[A+B], A.A.(B), 6B.4A.B and 66(B) that all give you a guaranteed 66B → 236B which is a crazy 78 dmg each time. He has fantastic lows too...
66B → 236B (78) more dmg and easier to do
also, 9K.K is pretty broken lmao
If they guard the first hit, there's too much guard stun for them to block low for the second hit. But if they're hit by the first hit, they can guard the second hit. One guaranteed hit = wat.jpg
This isn't a combo. You can air-control diagonally after the first 6B, plus it does less damage than the guarenteed setups from B+K
Both of these work, but can be improved by replacing the second 2B+K with 1B. thus:
B+K → 2B+K → 1B (80)
A+B (2 hit) → 2B+K → 1B (115) [good find on this one...
2B is a great poke for setups, so I'm definitely interested in Slade's info there
To follow up on Funke's info, 2K/FC 2K also works great into things like 22A~B (if they're close/sidestepping/running in) or 4B (if they're further and running in) to catch movement counterhits (of course that...
1A or 1B can often help get under some stuff too. But yeah, Assassin has a tough time approaching her and also has a tough time dealing with high pressure characters. For Ivy, just remember that there's no guard breaks or meter in scII, so you can be way more patient approaching Ivy. You can...
Hey guys, figured out some new things from playing today.
Mantis drop cancel - In order to mantis drop cancel out of regular mantis drop from Freak Roll (BS A+B or MC A+B) you need to input 'down' sometime after the window for Broken Wheel (aka Spasm) but before you start falling downward from...
(coming from SCIIHD on ps3)
Not a combo
Works great still!
Neither of these work at all. Maybe something was changed about walls or wall combos in the PAL version/HD remake, since it's not working. They can always guard the 3AAB. Also, 22AB (it's not 22AAB since the second A is automatic and...