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    The input of PXS-6K+G and PXS-4K+G is not working properly. (Bugs report!)

    The input of PXS-6K+G and PXS-4K+G is not working properly. I only got it few times by mashing the button. Bamco, fix it please.
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    SC6 Frame Data Archive

    Hi, This is SilentWall. I had tested half of SC2's frame data. However, I'm new in SC6 and I have to adapt the new system. Hopefully, I will find more SC6 frame data. By the way, helpers are always welcome. Come on! Let's do it together. For the console players can't use scuffle, you can copy...
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    Soul Calibur II New Stages

    Updated on Ver. 1.0 on Nov 30th, 2017: Internal name of ISO file has been changed. Now Dolphin Netplay reads it like a different game. Trailer: Download Link for Soul Calibur II New Stages Ver. 1.0: https://drive.google.com/open?id=1i4VIpD0o2xHUWvb0uat0wqiTXP-bblNY Now you can random pick...
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    Does anyone know how to break Sophitia's 236B4 AT throw?

    @0:05 Does anyone know how to break Sophitia's 236B4 AT throw?
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    Necrid's Frame Data

    Necrid's Frame Data Writen by SilentWall Version 0.1 Reminds: All moves are tested in 0 range in SC2 US Gamecube version. In theory, a lot of moves can get +1 to +2 more advantage on the top of it that depends on the range and situation. For instance, a move with "H+2 B-6" can get +1 in far...
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    Berserker's Frame Data

    Berserker's Frame Data Writen by SilentWall Version 0.1 Reminds: All moves are tested in 0 range in SC2 US Gamecube version. In theory, a lot of moves can get +1 to +2 more advantage on the top of it that depends on the range and situation. For instance, a move with "H+2 B-6" can get +1 in far...
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    SC2's Mina's Frame Data

    Seong Mina's Frame Data Writen by SilentWall Version 0.4 Remarks: r = right side l = left side * = the fastest version ~ = delay the move > = go to next stage or move or motion {#} = different hit box with different damage and property of the move Mina's ATER: 1A+B and 3A+B are Mina's Attack...
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    Link's Frame Data

    Link's Frame Data Writen by SilentWall Version 0.3 Reminds: All moves are tested in 0 range in SC2 US Gamecube version. In theory, a lot of moves can get +1 to +2 more advantage on the top of it that depends on the range and situation. For instance, a move with "H+2 B-6" can get +1 in far...
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    SC2's Cervantes' Frame Data

    Cervantis's Frame Data Writen by SilentWall Version 0.4 Reminds: All moves are tested in 0 range in SC2 US Gamecube version. In theory, a lot of moves can get +1 to +2 more advantage on the top of it that depends on the range and situation. For instance, a move with "H+2 B-6" can get +1 in far...
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    Lizardman's Frame Data

    Lizardman's Frame Data Writen by SilentWall Version 0.5 Lizardman Reminds: All moves are tested in 0 range in SC2 US Gamecube version. In theory, a lot of moves can get +1 to +2 more advantage on the top of it that depends on the range and situation. For instance, a move with "H+2 B-6" can get...
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    Assassin's Frame data by SilentWall

    Assassin's Frame Data Writen by SilentWall Assist by MONEYMUFFINS Version 0.5 Reminds: All moves are tested in 0 range in SC2 US Gamecube version. In theory, a lot of moves can get +1 to +2 more advantage on the top of it that depends on the range and situation. For instance, a move with "H+2...
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    Link's G2-Recovery

    scha, Soul Calibur Discord admin, discovered G2-Recovery on Link. OMG! Link has G2-Recovery like Nightmare: Boomerang Stance / Boom. A / Boom. A2 / Boom. A8 Bow Stance / Bow B / Bow B9 / Bow B3 / Bow (B] Bomb Stance / Bomb K 6A And Link can input [G]+2:5 to guard when Nightmare needs [G]2 to...
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    SC2 Kilik's ATER

    I have found a correct input way for Kilik and Mina's ATER. And I think Kilik and Mina's Attack Throw are so interesting and deep. I will show you how to apply it into your gameplay. 1A+B and 3A+B are Kilik's Attack Throw (AT). ATE is stand for Attack Throw Escape (breaking throw). ATER is...
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    Confirmation Strategies for Mina

    SC2 Mina's moveset is sexy. (Try to explain why SC2 is so great. ) Hit Confirm: (Hit)4A+B BB (Hit)66K KK (Hit)1K K (Hit)4K B Counter Hit Confirm: (CH)AA B (CH)6A+B > Press G for safety when it is normal hit and whiff. (CH)22AB > Press G for safety when it is normal hit and whiff. (CH)Aa B...
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    Some SC2 features:

    Hi, I'm going to complement some stuff that most SC2 players missed. I hope it will help some new SC2 players to understand it.
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    Is SC2HDO a previous EUR PAL version?

    The game has been released for 4 days. Can someone confirm if it is the EUR PAL version? Do they debug something? I don't know about this version. If it is, please tell me all the different between NTSC version and this version. I feel the weapon clash system is different. Vertical moves'...
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    SC2 Good Videos

    SC2 is coming up. However, it is hard to find other good SC2 videos, so I re-posted them here for review. Also, I'm looking for the vids from WGC 2K4 Team Battle DVD (I believe my Yunsung VS RTD's X match is in it.). If anyone has it or other good SC2 video such as Japanese vids, please post...
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    Who is going to buy a Wii U here?

    Just curious.
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    Siegfried matchup

    I think I have difficult against to Siegfried. Since SC4's bA is removed, Siegfried's 3(B)->A is beating step well in SC5, and Siegfried's 66B_TC moves still work good against to Nightmare, I want to get some anti-Siegfried strategy to help my game play. Please feel free to post the suggestion...
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    BE strings are obvious & not quite useful against good players.

    The fire effect on the first string make BE strings are so obvious. If you are not blind, you will always guard it. And against to good players, they can JG and step it easily every times. For example: Pyrrha's 66B(BE), Nightmare's 33B(BE) and so on. IMO, BE strings is one of nice game design...