@Zasalamel Updates Part 2
B+KK is a great pressure tool being a break attack +4 on block and most importantly applies a curse on block.
When opponents respect you and its your turn if they are not attempting to deal with this on reaction on least then its free pressure and curses. I think its...
Copy patse from my Zas discord ill update this over time.
Hitting through opponents guard/pressure.
This is defo a area where if the opponent knows the MU then you need to be creative with Zas to get damage/pressure and open defensive plays/players.
We will go through the classic obvious...
So this character is top5 imo now.
3AK huge buff to now w! and be +10 on hit in the open. Becomes perfect mix up with 1BB TS2 near wall both being able to convert to a RO off a low wall w!. 1BB TS2 - 3AK is possible too no longer needing b:K at most ranges.
Top it off 3A is now -16 ob and -2...
Its pretty tough to land since its a i20 move having to catch -14 backstep. Tip range during netrual can more likely catch people and other than that you have set ups you can do it where you are +6 or more and 44A+B then becomes a back step trap.
Also for them trying to escape the edge when in...
@Zasalamel Updates guard bursting game.
Here is his hardest guard hitting attacks.
50%: RE B
42%: RE A
33%: RE K
15%: 3A(B), 44(B), 4B+K, 66A+B,6A+BB
10%: 4A,22A, 6A+B,6B+KA, SC A+B, SC 22BB
9%: 3B, 9B, 46B, 66B, 22B, 44B, wrB...
(copy+paste from discord) some okizeme for ya! Tested on Kilik, cool note when opponent is feet towards you some moves get added tracking vs rolling.
Vs left roll: 3B, 44A+B, 22B, jumpA,(46:B if only done a single roll)
Vs right roll: 3A(B), 2B, 66A+B
Vs either to cover both: 1A, 1K, 22A, SC...
(copy+patse from discord) lets optimise our whiff and block punishment. Following a point @DrakeAldan made abit ago curses go from making Zas a solid character to a insane one and taking the opportunity to apply a curse by sacrificing abit of damage just opens more options in the later round...
Oh yeah, to summarise the changes.
RE BB and RE BB LH 's new frame advantage:
RE BB TS1: +24
RE BB TS2: +34
RE BB TS3: +44
CE still right now is the same speed as before (i34 and i8 aGI) has much less horizontal tracking (tho if you step to side and hit into his aGI still will realign) and his...