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  1. AndyrooSC

    Soul Calibur VI: General discussion

    Lets see if Groh and Amy have any special dailogue together as this might have some tease for ZWEI. And if that happens I might just scream
  2. AndyrooSC

    Soul Calibur VI: General discussion

    GG WP Sir
  3. AndyrooSC

    Soul Calibur VI: General discussion

    Maybe this all means something bigger..... A new character called ' S.¤.¤.N ' :O
  4. AndyrooSC

    Soul Calibur VI: General discussion

    The only hype things from those screenshots are Seig 1p and Tira 2p from SC5
  5. AndyrooSC

    Soul Calibur VI: General discussion

    Okay now im officially jealous: The producer himself calling out the imfamous BS/clickbaiter that we have had to deal with in our time here
  6. AndyrooSC

    'STAY FROZEN' Zas pressure guide

    @Zasalamel Updates Part 2 B+KK is a great pressure tool being a break attack +4 on block and most importantly applies a curse on block. When opponents respect you and its your turn if they are not attempting to deal with this on reaction on least then its free pressure and curses. I think its...
  7. AndyrooSC

    'STAY FROZEN' Zas pressure guide

    Copy patse from my Zas discord ill update this over time. Hitting through opponents guard/pressure. This is defo a area where if the opponent knows the MU then you need to be creative with Zas to get damage/pressure and open defensive plays/players. We will go through the classic obvious...
  8. AndyrooSC

    Zasalamel General Discussion and Q&A

    So this character is top5 imo now. 3AK huge buff to now w! and be +10 on hit in the open. Becomes perfect mix up with 1BB TS2 near wall both being able to convert to a RO off a low wall w!. 1BB TS2 - 3AK is possible too no longer needing b:K at most ranges. Top it off 3A is now -16 ob and -2...
  9. AndyrooSC

    Zasalamel General Discussion and Q&A

    Its pretty tough to land since its a i20 move having to catch -14 backstep. Tip range during netrual can more likely catch people and other than that you have set ups you can do it where you are +6 or more and 44A+B then becomes a back step trap. Also for them trying to escape the edge when in...
  10. AndyrooSC

    Zasalamel Video Thread

  11. AndyrooSC

    Zasalamel General Discussion and Q&A

    Counter hit when opponent has less than 1 bar of meter
  12. AndyrooSC

    Zasalamel Frame Data

    Yeah :)
  13. AndyrooSC

    Zasalamel Frame Data

    Whats the standard throw breaking frames? Also dont suppose you could find out the impact frame of RE and (RE)
  14. AndyrooSC

    Soul Calibur VI: General discussion

    Happy holidays everyone :D
  15. AndyrooSC

    Zasalamel FAQs and Introduction Guide

    Given the guide updates
  16. AndyrooSC

    Soul Calibur VI: General discussion

    they HAS to be one more stage planned at least surely. The stage select looks wonky with the 2B stage on one side and empty on the other
  17. AndyrooSC

    Zasalamel General Discussion and Q&A

    @Zasalamel Updates guard bursting game. Here is his hardest guard hitting attacks. 50%: RE B 42%: RE A 33%: RE K 20%: 6A+B(B) 19%: (RE) 18%: 4A+B 16%: RE 15%: 3A(B), 44(B), 4B+K, 66A+B,6A+BB 14%: 6BB 12%: CE 10%: 4A,22A, 6A+B,6B+KA, SC A+B, SC 22BB 9%: 3B, 9B, 46B, 66B, 22B, 44B, wrB...
  18. AndyrooSC

    Zasalamel General Discussion and Q&A

    (copy+paste from discord) some okizeme for ya! Tested on Kilik, cool note when opponent is feet towards you some moves get added tracking vs rolling. Vs left roll: 3B, 44A+B, 22B, jumpA,(46:B if only done a single roll) Vs right roll: 3A(B), 2B, 66A+B Vs either to cover both: 1A, 1K, 22A, SC...
  19. AndyrooSC

    Zasalamel General Discussion and Q&A

    (copy+patse from discord) lets optimise our whiff and block punishment. Following a point @DrakeAldan made abit ago curses go from making Zas a solid character to a insane one and taking the opportunity to apply a curse by sacrificing abit of damage just opens more options in the later round...
  20. AndyrooSC

    Zasalamel General Discussion and Q&A

    Oh yeah, to summarise the changes. RE BB and RE BB LH 's new frame advantage: RE BB TS1: +24 RE BB TS2: +34 RE BB TS3: +44 CE still right now is the same speed as before (i34 and i8 aGI) has much less horizontal tracking (tho if you step to side and hit into his aGI still will realign) and his...