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  1. toastycheese

    [Ohio] Class is now in session

    So apparently I'm moving to the Akron area. Anyone want to deal with my scrubtastic butt?
  2. toastycheese

    Viola Combo & Tech Trap Discussion

    The 6b+k has to hit them from the bottom not their center for them to not fall out. I find its allot harder to time for some reason if you get a 2hit 6a+b instead of orb hit only.
  3. toastycheese

    Viola Combo & Tech Trap Discussion

    If she says there she says it with a very strong and out of place accent
  4. toastycheese

    Viola Combo & Tech Trap Discussion

    Definitely sounds like fear. Maybe its a mistranslation from Japanese. I don't say "thee-er" when I say there. Maybe its "here" ... ?
  5. toastycheese

    Viola : Current Issues, and what needs to be fixed.

    OIn most cases I feel her damage is only slightly over the top considering that most of her high damage set ups put her at a disadvantage if they are avoided correctly. Only exception is her b+k* combos, and MAYBE 4b > full charge [a+b] because even if you ukemi the guard crush set up she seems...
  6. toastycheese

    Viola : Current Issues, and what needs to be fixed.

    Whatever hilde was worse lol. I'm fine with it being banned. In fact, it HAS been banned hasn't it? So really let's move the conversation forward and cut the salt. I have a heart condition
  7. toastycheese

    Viola : Current Issues, and what needs to be fixed.

    I lve how up in arms people are about this incredibly unimpressive infinite. I mean yes you shouldn't use it but wow people are aaangry. I guess it just goes to show that an infinite that doesn't do enough damage to kill you in 60 seconds is more hated than a combo that kills you in ten. I...
  8. toastycheese

    Viola Combo & Tech Trap Discussion

    so even less for.people to bitch about then. :3
  9. toastycheese

    Viola Combo & Tech Trap Discussion

    Even if you don't poke her out, that set up is dangerous no matter where u are. Its a 5050 for the 1k/ mid then a 5050 after 6b+k hits because it can go to a grab or another mid/low, including a launch atempt. Walls and edges ge damned, the set up doesn't change that much. If you get it off its...
  10. toastycheese

    Viola Combo & Tech Trap Discussion

    I wouldn't call that unseeable. The "Fear..!" And wrist flick are pretty obvious cues and frankly that 50/50 is dangerouse against the edge anyways. As for the wall, I'm really shocked that the ball doesn't glitch Inside of it, and I feel like if you're at an angle to the wall that wouldn't...
  11. toastycheese

    Viola Glitch Report Thread

    Its been banned. And don't be so seriouse.
  12. toastycheese

    Viola General Discussion / Q&A

    I often wonder what the purpose of 4K was intended to be. It forces a really drastic side step so I can only assume it was meant to move the opponent closer to wherever the orb may be but who knows. it's a weird move? Maybe I'm giving namco too much credit assuming that every move was designed...
  13. toastycheese

    Viola Combo & Tech Trap Discussion

    Getting away from the Viola Instant Kill stuff, just noticed that this simple combo isn't in the combo thread, and does in fact work. orb33B/33(B) 66B 66A+BB 73/92 damage without counter/clean hits just in case you happen to land an orb33B.
  14. toastycheese

    Viola Glitch Report Thread

    6B+K -> whiffed grab shows the grapple animation when 6B+K hits. the little yellow inward circle things.
  15. toastycheese

    Viola : Current Issues, and what needs to be fixed.

    It is used on knock down but the developers also programmed gaps in her moves where it can be tossed in. BBB>6B+K, orb4A>set6B+K etc. While these may not be the safest places to throw it out consistently, yiu do have these options for a reason. Mix up. As is tossing 6B+K out in these spots puts...
  16. toastycheese

    Viola : Current Issues, and what needs to be fixed.

    I disagree. If it didn't come out on block there would be absolutely no reason to respect the move at all making it useless. The only reason its a good move is because you have to account for its activity. If you can just tap her out of it even on block the move loses all its preasure and...
  17. toastycheese

    Viola Combo & Tech Trap Discussion

    It also means guard crush is more or less an instant kill. Yay sc4?
  18. toastycheese

    Viola General Matchup Discussion

    I was douching around with this in training and put a much less informed thing up in combo discussion. The teching thing is interesting, I never considered testing this with tech off because whenever I do 6A+B stuff I always assume there will be left-tech attempts. I figured there had to be...
  19. toastycheese

    Viola Combo & Tech Trap Discussion

    c_c 6B+K 3K B+K BE {6[A+B] 2B+K BE 6B+K B AAB}x2 66B 66A+BB 234 damage on counter hit, 227ish normal so more or less instant death off guard crush (didn't get any clean hits), 150% meter, can't do a third loop because they will fall out (makes it not a full life combo) but .. come on. someone...
  20. toastycheese

    Viola Combo & Tech Trap Discussion

    O I do that too but seeing them hit the ceiling is so satisfying. BLAM! *KO* It just makes me pleausure smile
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