Waaah? Aww man, all I did was tell you to speak up if you wanted games. I felt bad that you waited so long -- I can't know that you're there if you don't say anything man! lol
I didn't mean anything else by it. You just gotta speak up. Everyone had been doing first to three since before I got...
I was going to run ranbats at Arcade UFO for SC2 because there was a fairly strong SC2 scene in Texas back in the day. If it's based on the PAL version and dosen't fix that mess, I'm not going to bother.
PW- If you're a mina/kilik player, you're going to love doom kicks, haha.
The happy ending...
Cannes 04 was either played on NSTC version or banned use of the PAL exclusive glitches, because footage from that tournament shows no Kilik doom kicks nor Ivy UB. I would confirm further with Maxi 3B+K but I can't even find a Maxi anywhere in the available footage from that tournament.. which...
There was a mid kick that Mina and Kilik shared (correct me if i'm wrong, i remember the data only, not the notation) that they could glitch and make it BS +14. The HS was something so high that Mina got 3B guaranteed.
The big things I remember are Ivy 4A+B, Kilik/Mina Doom Kicks, and Maxi's high damage low. There may have been more but those were the changes that basically broke the game.
This went from a day one purchase to a "wait and see what others report" for me. I will absolutely not support the PAL...
So Soakrates posted on SRK that this is based on the PAL version. Is this true/does anyone have any press release to back this up? I am not terribly happy if that's the case.
edit: ugh, soakrates explained it further with verification from DTN. This is garbage. Whhhhhy is it the PAL version...
On paper, no question. CH 3B restun combos are 75% health or more.
Even without that he's definitely top 3. Best step in the game, and... well I was going to start quoting frame data but it apparently it is missing. Cervy has great punishes, killer FC game, space control, great lows, 3A...
Part of me wonders if it's perhaps orientation based, or if the AI randomly can't get up fast enough for whatever reason. I know guard 2nd attack dosen't work vs. some other OTG combos... yeah I think I'll just stick with step > ground grab.
You know, I thought I remembered there being something 'wrong' with the 214B+G, 22K combo and I couldn't remember what it was. I always did 214B+G > Step > Ground Grab (101 damage) anyways because I liked the space/setup. I decided I was arsed enough to try doing the 22k combo again and found it...
While I'm thinking about it- A+K, 2A both TC
A+K TC's and TJ's
A+K Second hit of A+K sideturns on hit, NCC
1_3A+K, 44B(close hit only) force crouch on hit