I read in another forum (Xianghua's) that damage is relative to the move you break with, I would assume tis something universal but I havent tested anything with other characters on the matter therefore I can't comment for sure, but it is something you should think about
Yeah I said that earlier too and no one else bothered to test it reply on it... Im not sure if Im making something wrong, or if all the 3b:K stetups are back techable making it essentially a tech trap instead of a combo
In general though I feel Taki Ce isnt meant to be used in combos with the invisibillity she gets. Though the SC counter to it makes you be more weary throwing it out on neutral but my guess is it was designed to go though attacks and not for combos
True! My mind did go to sc6 WP is movels like AA and stuff but I just wanted to be sure... I remember in the earlier games (SC2 i think) where she had also the stance where she would spin the her whip in a circling motion over her head, and on her side too, but I dont remember how they were...
I recorded the 3B, 3b:K, 66B+K, 8A+B in training mode but when i set the recording to play the 3b:K always misses me, anyone knows why is that?
Edit: i wasnt inputing the microstep forward... But I want someone to test if it works on back tech since thought my findings i think the third strike...
NC stands for natural combo which means the moves will connect after the first one hits without giving the chance for the opponent to block - or evade with a crouch jump tech roll etc, and NCC stands for natural counter combo, which mean the combo will only work if the first hit is a counter...