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  1. TheAppleBoom

    2B Stance Transitions

    I don't have the notes for it right now, but I am aware that I completely spaced on landing 22B as a stance transition. I personally only use it as a side stepping punish. It's good enough on hit for her to press buttons, it's almost never blocked, and I don't know what to do with the lethal.
  2. TheAppleBoom

    2B Stance Transitions

    This is a transcription of my written notes on 2B's Stance Transitions from neutral. It does not cover transitioning from a stance or from other stance moves as this is solely about initiating pressure, not continuing it. Important note: 2B must connect with the opponent to transition to...
  3. TheAppleBoom

    Hilde: Q&A/General Discussion Thread

    1st C3A - Decent punish and combo ender C3B - Possibly the best meterless whiff punish in the game [A+B] - Great step catcher, even at the higher level C2B - Don't use this raw unless you're going for a whiff punish and your C3B just isn't ready yet 3B - Ok RO mixup 2nd Where is everyone? I...
  4. TheAppleBoom

    Hilde: Video / Feedback Thread

    Some messing around I did.
  5. TheAppleBoom

    Hilde: Q&A/General Discussion Thread

    You guys need to come to tourneys more. It's lonely with only 2 of us representing.
  6. TheAppleBoom

    Hilde: Q&A/General Discussion Thread

    What I've found that isn't already listed. I'm only listing the highest damage combos I found. 6K, W!, 3BA: 55 3B, W!, 3B, W!, 3BA: 46 3B, W!, 3B, W!, [A+B], C2B, G, C3A, 2K: 77 3B, W!, 3B BE: RO on low walls 3B, W!, 3B: RO on crumble walls The odd thing is, 3B only W! on low walls and...
  7. TheAppleBoom

    Hilde: Q&A/General Discussion Thread

    A+B Hold to CE does less damage than raw CE, actually
  8. TheAppleBoom

    Hilde: Q&A/General Discussion Thread

    3B BE is actually a better option if you're able to do loops. Other than that, she only has basic stuff like 66B BE, C1B or 2A+B or 3BA. If you spend your meter, wisely, though, you'll almost never not have at least half a bar when you get the guard crush.
  9. TheAppleBoom

    Hilde: Q&A/General Discussion Thread

    Deliberately set up a guard crush. Don't use moves that would crush when you're not ready, and when you are ready, just break and do what you planned on doing. I usually CE.
  10. TheAppleBoom

    Hilde: Q&A/General Discussion Thread

    3 loops from 3B BE can net 130 damage, and if you expect your opponent to GI back, you can 22B. Her best and most reliable wall combos I've found are: A+G BE, Back throw (remember Astaroth, ZWEI, and Voldo can break these) B+G, 1KK, 2K C1A, 2A+B There are others, like 66B BE, C1B, but that...
  11. TheAppleBoom

    Hilde: Q&A/General Discussion Thread

    You're choosing from way too many options on GI. Pick a select few and stick with them. Also, wall combos are just odd with Hilde, and I'm not even sure some of the ones listed are current. The funny thing is, unless it's B grab or A BE grab, Hilde almost always gets more damage way from the...
  12. TheAppleBoom

    Hilde: Q&A/General Discussion Thread

    You're usually better off with 6bb as the last b does more if you can confirm the CH, and it's 3 frames faster. The first hit is high, though, so normal bb is still useful.
  13. TheAppleBoom

    Hilde: Q&A/General Discussion Thread

    But that doesn't actually step like the bG thing Signia is talking about.
  14. TheAppleBoom

    Hilde: Q&A/General Discussion Thread

    Wavedashing is safer, however there is no way to wavedash in side step AFAIK, so this technique is still useful.
  15. TheAppleBoom

    Hilde Tier List - March 2014 Version

    I hear a Japanese player named Kamita is going to FR, and he might be the best Hilde in the world.
  16. TheAppleBoom

    Congratz again on top 8.

    Congratz again on top 8.
  17. TheAppleBoom

    Hilde: Q&A/General Discussion Thread

    After looking at the combos, I found 2 things. 1. I can't get 6K to wall splat after a A+B BE wall splat. 2. B+G W!, 1KK, 2K doesn't have damage listed. I found it to be 86
  18. TheAppleBoom

    It does 107 damage.

    It does 107 damage.
  19. TheAppleBoom

    Hilde: Q&A/General Discussion Thread

    What's wrong?
  20. TheAppleBoom

    Mitsurugi General Discussion and Q&A

    Drake is right. Just stay down. What's especially good about staying down is that it knocks you far back out of here range after you take the 1 damage.
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