Oh, I forgot to share this with you guys, but we got a major tournament coming up here in Seattle at the end of April. Oh, I forgot to share this with you guys, but we got a major tournament coming up here in Seattle at the end of April.
Oh, I forgot to share this with you guys, but we got a major tournament coming up here in Seattle at the end of April. https://smash.gg/tournament/northwest-majors-11-april-27th-28th-2019/details
We wouldn't have to if Namco would stop being stupid about their ideas of "allowing" people to discover the game themselves. There's a bunch of modern fighting games that have their frame data available in one form or another. Namco is one the few companies that refuses to change their minds on...
Look at the above post. I've done 3 different test scenarios with that theory already. My own test have debunked that idea. Sidestep is the same minus frames whether you do it as 2G or 8G. I think the reason some people think that is that many people play on either pad or stick, which can make...
Ok, I figured that's what you might have meant, so I went ahead and managed to find two scenarios to test. Groh 4B is -7 on block, and Sophitia 1K is i20. I was able to step and then duck guard with both 2G and 8G, although 2G was more consistent. I think this is due to 2G-crouch guard being...
I guess it's a way to reward you for you being brave/dumb enough to run at your opponent for a second+. The initial amount of meter is about a sixth of half a bar, then it just steadily goes up. I think it would've been better to just give people meter for dashing forward the that, but it's...
I forgot to mention that Run Counter state is active past the unsafe window of movement. I believe it's for 20 frames after you sidestep/backstep, but not entirely sure. It's around 18-20 frames that Run Counter state is active.
What darkfender is referring to is the pre-patch SCV QS4G, which wasn't a glitch. A glitch implies something that isn't normally possible or supposed to be possible. QS4G was something they've known you could do since SCIV (although in SCIV is was just sidestep 4G since it didn't have QS)...
Today I decided to test how safe sidestep and backdash are because I haven't seen hard numbers on it. Only people saying it's safer than it was in SCV which isn't that helpful. How I tested was with Sophi and Sophi since there is frame data available for her. I set the cpu to 1st action guard...
SCVI has a lot people hyped to come back, and it helps that the Tekken players did a lot to build up their scene, and they have a lot of people who are interested in picking up SCVI competitively, so there is that.
Kind of sucks now that our scene died about 3 years ago. It's gonna be hard to get 16 seasoned players who are gonna be there anyway. And not just a bunch of casuals who are seasoned because they've been playing since SCII on the gamecube, and they beat all their friends.
In the Mistu/Sophi build they had at Strong Style guard breaks also LH'd RE's. Did this change from the first build to the 2nd because I see no one mentioning that when discussing RE?