The 66B+K is a get out of pressure move. It's pretty useful to get out of some 50/50 situations. Now that I think about it someone should make a list of what 66B+K can't jump over.
Can someone test this combo for me? 1B CH, EIN hit, 3AA, 1K BE, A+B. 99 dmg.
I have a couple things to say about this combo:
1. If 1B hits at tip range, 3AA will whiff.
2. After a 3AA if you just to 1K BE it will whiff by a hair width. You actually have to take a step forward then immediately 1K...
Well if you mean block punish you can pretty much forget everything about that. AA is basically your punisher unless your opponent throws out a -15 move or something.