NLS B changes also increase the attack throw damage, this means it's even more damage for NSS B > 2> NLS B and LH 22_88B > NLS B. most of NM's properties remain intact, he just took some damage nerfs, i don't think it's a big deal.
Didn't like some of the button changes to nightmare, it confuses the hell out of me.
6K is now K
1K is now 2K
2K is now 1K (fuck this BS)
NSS A+B is now NSS B
66B is now 66A+B
A+B is now 6A+B
I mean if the moves were replaced with something new (animation wise) I'd be happy to explore and...
How is NM's chief hold stance? is it good? situational? I don't see many use it. The low sweep (Chief Hold A?) seems pretty safe, the vertical slash (Chief Hold B?) seems to be very linear but good advantage on block? lastly the knee (Chief Hold K?) seems to be pretty fast, is there any follow...
So anything interesting or new? did they nerf NM's damage in the latest build? He does do pretty absurd damage but every other cast does just as much anyway.
does GS A still has its auto GI component? is it still unsafe on block? edit: still there, happened in the same video at 11:45
also noticed WS (B) on block seems to pushback far enough so that 2As can't interrupt.
whats the command for this horizon move at 6:23? seems to have terror charge...
GS A+B, NM gets new move / extensions while he is in terror charge off of his stances, they are mostly A+B moves.
anyway, i noticed that WR B on fatal hit sucks, your opponent is too far away for NSS aB or NSS A+B to connect and they aren't launched high enough for GS B to connect, so what the...
some questions.
1.) is GS KK still in? I think I've only seen GS K but no other K follow up.
2.) i noticed 1A doesn't knockdown on hit anymore, but it does on lethal hits? what are lethal hits?
3.) Am i reading this right? aGA's animation is now Sieg's aGA (SC5) while the old aGA animation's...
from the latest shacknews gameplay vid, looks like NM also has the old Base Hold stance from SCII (@12:24) where he crouch on the ground and lays his sword on the ground instead of using it like a shield like SC4 sieg's basehold, so that comes down to a total of 4 stances for NM so far, GS, NSS...
looks like NM is a fusion of NM and Sieg, Grim Stride is in, Night Side Stance is also in, Sieg's stance (Chief Hold) is also in (1:22, 1:42 in first vid). I like that this NM is closer to the SC3 - SC5 NM than to SC1 - SC2 Sieg NM, but i still hope redeemed Sieg makes it into the game, he has...
If I recall, 44A on hit gives you a tech trap with 1A.
my most unused move is 11B / 11 (B), its actually a very good move but i forget to use it most of the time. Post 2A+B i usually 1K, so 11B is mostly neglected.
not enough iAga or Aga, whiffing CH WR B > NSS A+B combos, that combo gives you so much options so dont miss the opportunity. Try to mix up after a GS move on a downed opponent, try throws/flapjack, WR Bs. GS B is good but it becomes predictable if used too often. bait your opponents with CE...
B+K always has a built in back step, it's one of NM's bait and whiff punish moves. You can cancel the B+K during transition from neutral to NSS, the window to cancel seems to be lengthen in this patch but people are saying it hasn't change much.
note if you cancelled B+K you actually step...
lol rushdown monkeys, but yea i'm already having trouble with aPATs, natsus rushing me down pre patch, now it's going to be alot more painful to deal with :/
maybe NM is a bad matchup for Maxi, i think, most of the time while maxi is doing his dance you can just back step and let him whiff most his stuff, that's where NM can seriously fuck you up. and if you can't back step, that bubble AGI will screw up all his high mid strings. Sorry to hear Maxi...