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  1. LGInfinite

    Soul Edge Be Unleashed: Nightmare Combos

    Combos on Counter Hit 6AA - 54 1A6 GS B - 70 22_88A - 52 K 3B - 51 4KK - 54 (gives Terror Charge) NSS K 2A+B - 50 (gives Terror Charge) Combos in Soul Charge or Terror Charge (Normal Hit) Note: Damage given is for Terror Charge. Soul Charge will do more damage. 66A6 GS A+B - 83 6BBB - 76 3...
  2. LGInfinite

    Soul Edge Be Unleashed: Nightmare Combos

    Some preliminary stuff... NBS = Night Behind Stance NSS = Night Side Stance NLS = NIght Lower Stance Terror Charge = A state similar to Soul Charge that comes from some of NM's moves (e.g., 2A+B, 6A+B, etc). Combos on Normal Hit [A] NSS K - 32 3AA - 52 1[A]6 GS B - 76 4A 2A+B - 64 (gives...
  3. LGInfinite

    Soul Calibur 6 Discussion

    If RLC is back for Mitsu… yay. So much yay. I'm also curious to know how the other characters look. I'm digging Mitsu's look so far (very SC1-like), and Sophie looks great too. Im just hoping that NM/Sieg gets iagA in this game too, so I can spam it once more.
  4. LGInfinite

    SOULCALIBUR 6 Announced at the TGAs!

    Time to get the band back together.
  5. LGInfinite

    Soul Calibur 6 Discussion

    Yes. So much yes.
  6. LGInfinite

    [Sydney, Australia] Version 4.0

    Clement is treating? Anyway, I'm out again this weekend - work is going to be pretty busy for the next few weeks.
  7. LGInfinite

    [Sydney, Australia] Version 4.0

    @Fiendchi: LOL what?
  8. LGInfinite

    [Sydney, Australia] Version 4.0

    Sorry guys, I am currently doing my best impression of a zombie. LOL. I have the flu or something and a sprained wrist.
  9. LGInfinite

    [Sydney, Australia] Version 4.0

    @Engared: Before the patch I think he was competitive. Sure, it was an uphill battle sometimes, but back then he could actually do enough damage to keep up. And as for the linearity thing... when you start thinking that moves like 22A and 33A are great, you know you're in trouble.
  10. LGInfinite

    [Sydney, Australia] Version 4.0

    @Engared: I hope that they don't ever make him as bad as Raph. Raph folds to basically all of the cast and is an excellent example of a character who just doesn't do enough damage. When you play Raph, it feels like you're hitting people with a foam bat, that's how bad his damage is except for a...
  11. LGInfinite

    [Sydney, Australia] Version 4.0

    @Fiendchi: I have a horrible feeling that they're just going to nerf his damage right across the board. That is, they'll do to all of his moves what they did to his throws.
  12. LGInfinite

    [Sydney, Australia] Version 4.0

    @V.stAr: I saw that, but I'm wondering if it beats NSS b:A at ALL timings, or if it beats NSS b:A when NM does NSS b:A immediately. In that past, there have been moves that beat immediate NSS b:A but lose to delayed NSS b:A.
  13. LGInfinite

    [Sydney, Australia] Version 4.0

    I hope you guys are also varying the timing on NSS b:A when you test things. @Runis: Does 2A+B catch at all ranges? I'm thinking that it might whiff against a blocked 3B at tip.
  14. LGInfinite

    [Sydney, Australia] Version 4.0

    Good stuff guys. I like the 1K, 3K spam from Clement - it's a necessary evil when you play NM, especially when you just need to knock off that last bit of health.
  15. LGInfinite

    Yoshimitsu JF General

    Is there a thread devoted to the subject of how to do all of Yoshi's JFs? Because this one seems to have a lot of discussion about iMCF and a:B+K...
  16. LGInfinite

    [Sydney, Australia] Version 4.0

    Gah... out again this week. Sorry guys.
  17. LGInfinite

    [Melbourne, Australia] Home of Soul Melb and Endnow's Failures.

    Story mode takes nowhere near 3 hours.
  18. LGInfinite

    [Sydney, Australia] Version 4.0

    If we are using ELO rating... time to bust out Raph. More seriously, if people have a character that they would prefer me using for the sake of practice, then I am definitely open to just using that character.
  19. LGInfinite

    [Melbourne, Australia] Home of Soul Melb and Endnow's Failures.

    Congrats to everyone in involved. It looked like a lot of fun. @Runis: Don't worry, stuff happens. It's nice to see that Yoshi's lows remain as annoying as ever. LOL. Whenever I played Yoshi my strategy is basically DF mix ups and the occasional 214A into door knocker... that said, it looked...
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