Jolly seems to really like lows now. My main gameplan has been conditioning enemies to expect 1A, 1B, 1K, or 236K on wakeup (especially after a consistent knockdown move, like 1A), then just hitting 'em with a launcher when they're trying to duck low.
When you're looking for a fast way to get...
Sat around hitting Tira in the head for a while because I'm bored and we might as well get the numbers
Looks like it's around a 15% chance to get a moodswing on each Gestopft Madness headbutt followup. I tested 156 of both the first hit and the second hit, they got just about the same numbers...
Chosen Undead / Champion of Ash with a Soul of Cinder-esque moveset where they have "stances" that determine which weapon set they have equipped, incorporating the vast majority of playstyles from Dark Souls into its moveset. Straight sword and shield by default, spear and miracle catalyst...
PW started making some decent SC -> <- Tekken 7 tutorials a while back, I'm sure he could put together a decent guide.
It wouldn't be too hard.
Explain the basics (movement, buttons, notation etc)
Explain GI, Reversal Edge, and Lethal Hit
Explain meter
Explain throws and teching
Brief character...
I want to see some Dark Souls armor sets and items as DLC. If I can't make a Giant Dad Siegfried I dunno what I'll do with myself
Another thing that would be great is selectable winposes and/or intros for CaS characters. Rather than having them be defined by your fighting style, you could...
The all-character mimics in SC are one of the most unique things about the series to me. To be able to play with a new fighting style every round is fun, and spices things up when you'd otherwise just be playing your main. It's a nice thing for practicing the whole roster rather than just your...
personally I wouldn't be surprised if they start trickling out updates more regularly. they could always just provide details on things like story modes, CaS, etc. - that'd keep folks happy!
idk what the problem is with Groh's design really, he has a nicely designed outfit, excellently chosen vibrant single colors on his armor/Soul Charge that make his design really pop.
we don't really know anything about his backstory, but I mean, like, look at some other Soul Calibur...
I don't know if anybody's pointed this out before, but I just noticed looking at some gameplay videos that some stages seem to have different starting distances.
I like it, makes the stages even more important for certain characters. (added more screenies)
So far it looks like there's...
What does his Soul Charge do? I see some mentions of some of its properties in Linkorz' post but I was wondering if it augments anything further than what is listed there.
It's a good tool to get beginners hyped and interested in the game, and it looks really neat, which will be good for viewership.
It's not hard to deal with (as Zutus mentioned above), and it seems to have plenty of options in it to keep it fresh.
Think of a more fleshed-out and cinematic Focus...
thanks for the great info! have been waiting for someone to dump out all this info, really cool that you got to meet Okubo-san also!
I've been so happy seeing him in interviews, it's very clear that he loves Soul Calibur and wants to make the absolute best rendition of it that he can. I also...