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  1. Jaeger

    Mitsurugi General Discussion / Trips & Tricks

    First punish everything that is punishable on block. Then stop them from mashing or moving. Then go for 50/50s.
  2. Jaeger

    Mitsurugi possible buffs?

    Fix him constantly facing and attacking the wrong way when the opponent is slightly off axis. Fix his moves going through people that are standing still.
  3. Jaeger

    Mitsurugi General Discussion / Trips & Tricks

    No that's how it works. There's 2 frames at the end of the window to input a and get the JF, 1 frame slower and you get RLC a again. 1 frame faster and you get RLC aa non-JF.
  4. Jaeger

    Belial's Mitsurugi Combo&Tech Traps

    Just do b+k:b kB 66a+b
  5. Jaeger

    Early Frame Data Analysis

    https://8wayrun.com/threads/mitsurugi-general-discussion-trips-tricks.20010/page-2#post-771112
  6. Jaeger

    Belial's Mitsurugi Combo&Tech Traps

    your 66b~rlc a:a dmg numbers are high, i think you had counter on. should be rlc k (53) rlc b (55) nevermind he just has a just frame version of rlc a:a i didnt even know existed rlc aa, 66 rlc b (58) ch b6, 66~9bb tech catches all (including no tech) but back (2nd hit wiffs)
  7. Jaeger

    Mitsurugi General Discussion / Trips & Tricks

    He's fine, play better. If you have specific problems post them and get help but generic bitching doesn't warrant a serious response.
  8. Jaeger

    Mitsurugi General Discussion / Trips & Tricks

    Updated the frame data post on page 2 with some more info
  9. Jaeger

    Feeling Young Again; Mitsurugi Combos

    lh 1a, kB, 33bb (1p side) lh 1a, kB, 1a lh 1a, kB, dash 1b,a+b lh 1a, kB, delay 66a+b tech catch all directions (very tight timing to catch tech and hit no tech hold block) lh rlc b, kB, 66a+b
  10. Jaeger

    Mitsurugi General Discussion / Trips & Tricks

    It seems pretty reliable to me, but I don't know for sure. All 3 seem to win clean in i19 situations as well. It's possible there are multiple active frames and the moves are hitting on different frames in different situations. Can you share some examples of cases where 3b doesn't hit? *edit*...
  11. Jaeger

    Mitsurugi General Discussion / Trips & Tricks

    What makes you say that? 6a+b, 6b and 3b all clash after sophie b (hit +0), 4b (i18) as well as groh 3a (hit +0), 3b (i18) among other situations.
  12. Jaeger

    SC6 Frame Data Archive

    FC - full crouch As for methodology using clash/trade hit with a known move seems quite reliable in this game and takes maybe 30 seconds per move.
  13. Jaeger

    Mitsurugi General Discussion / Trips & Tricks

    Interesting factoid about 6aa that doesn't fit nicely in frame data charts: If the first attack hits the second attack is uninterruptible. If the first attack is blocked the second attack clashes with i20.
  14. Jaeger

    SC6 Frame Data Archive

    https://8wayrun.com/threads/mitsurugi-general-discussion-trips-tricks.20010/page-2#post-771112 2a for cervy, mitsu, sophie certainly appears to be i12 in my tests.
  15. Jaeger

    Feeling Young Again; Mitsurugi Combos

    22b, delay 3b tech catch all but left 22b, delay 66b tech catch all
  16. Jaeger

    Feeling Young Again; Mitsurugi Combos

    sc 22bb 236a:ab, bt b+k, 1bb sc lh 3b 236a:ab, bt b+k, 1bb (requires timing)
  17. Jaeger

    Mitsurugi General Discussion / Trips & Tricks

    Some basic frame data edit: added block data edit: added hit and ch data edit: added bA and kB edit: added guard damage from SCUFFLE and tweaked some frames, added gc rankings (1 most dmg, 5 least for same combos) edit: added some stance move info...
  18. Jaeger

    Mitsurugi Network Test Impressions

    Missing old ws k and ws b; makes it harder to attack after 2a hit. Minor annoyance that they swap 1k and 2k inputs around. b6 and 3a changes are a huge nerf from previous games. Losing 4b, 11a, and 6b2 is disappointing. Most knockdowns/combos seem to push opponent far across the stage. 66a+b~g...
  19. Jaeger

    Technical Jargon: Just Guard, A Smurf's Tale

    I don't like your definition for option select JG. The seems much more like a just guard frame trap to me. An option select JG to me would be more like Mitsu JG 3b against Xiba 4b+k where 3b is free after a jg and punishes the stance transition after a wiff jg. There are a ton of these...
  20. Jaeger

    Mitsurugi Video Thread

    Additionally it seems to be guaranteed in some other situations after ducking certain highs.
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