Search results

  1. D_Matt_Ma

    Balancing Fighters – Japan vs. USA

    This discussion isn’t meant to only apply to Soul Calibur, but rather to all 2D and 3D fighters. And given the recent patch for Soul Calibur 5, I found this to be an opportune time to discuss MY PERSONAL OPINION on the difference in balancing philosophy between the two extremes in thinking-...
  2. D_Matt_Ma

    Rock-It-Science

    This thread is a how to guide to play a flow chart Rock. This will be a guide is an easy, yet effective way to play Rock's pressure game. It does not substitute the strategy needed to get to the wake-up. But it does teach you what to do once you get there. Note: I wanted to Upload in 2007...
  3. D_Matt_Ma

    MAJOR Rock Patch Discussion

    I think we should know by now that the next SC patch (if there is one) will be a major revamp. As shown Namco/Bandai has shown in the past, they like to make a fighter, followed by a patch, and then by a major revamp. This was shown in Tekken 5, Tekken 6, SC3, and in some ways SC2. So in...
  4. D_Matt_Ma

    Prop 1A SCAM

    http://www.sacbee.com/capitolandcalifornia/story/1653962.html Before any of you check out the link above, let me give you a quick summary. California has a budget crisis. There will be a special election coming in a few months which will have a few propositions to address the crisis. This...
  5. D_Matt_Ma

    Force meter in SC Sequels?

    Just a thought, you think SC sequels should have a force gauge for all characters? It is an interesting concept if you think about it. But to make sure it doesn't get too unbalanced, you take away the meter regenerating when you do an attack. You instead could have the meter go up every time...
  6. D_Matt_Ma

    Rock Punishment List

    Universal BT2K- Crouch Throw, FC3K The Apprentice AAB- FC3K, Throw 3B (regardless of stance shift)- 3B, 6K, K 1B- 3B (very hard), 6K, Throw 6BBK- 6B (tech crouch 2nd hit, VERY dangerous), Duck 2nd hit WSK (will CH if 3rd hit is done and SOMETIMES leads to foot first ground throw), Duck...
  7. D_Matt_Ma

    2B+G Study

    I'm moving the 2B+G segment from cf.com. 2B+G is the best crouch throw in the entire game. After 2B+G hits, here are your options: 2_8A+B- INSANE ringout/wallsplat power that you can control. If the ring ledge is to the back, left, or right of an opponent, landing this should be a ring...
  8. D_Matt_Ma

    Rock's Soul Break Info

    Angrel-San did this study. The smaller the number, the better it is for setting up critical finishes. A: A-17 AA-16 6A-50+ 6AA-50+ 3A-12 2A/FCA-19 1A/11A-10 4A-8 214A-12 214AA-21 214AAA-27 WRA-12 JPA-8 B: B-12 BB-15 6B-10 3B-10 2B/FCB-10 1B-12 1BB-13 4B-50+ WRB-8...
  9. D_Matt_Ma

    Rock Combos

    NCs 214AAA 66AB seriously, that's it, lol NCcs AA BB 6AA 1BB 4KA 6A+B 6[A+B] 44BB CH 6[A+B] -Head first ground grab JF 63214B+G -6B+K -44K -dash in, head first ground throw CH 6AA, 4A, CH 4KA -Feet First Ground Grab 44[A] -66B, CH 66B combos -AA CH 66B...
  10. D_Matt_Ma

    TO NAMCO: Rock Glitches

    Hi Namco. This thread is dedicated to explaining Rock glitches and potential fixes to these glitches. This thread is ONLY for glitches. Please patch these when you get the chance. ----------Move: 4K, A_2A+G_2B+G----------- Glitch: If this move hits a crouching opponent on counterhit, the...
Back