I'm finding certain characters can ukemi right to escape 3B ~ 6 ~ 3b:K ~ 66(B+K). Nightmare, Seigfried, Astaroth, Talim, Mitsurugi and Cervantes so far. Also, even with the micro-dash, I'm finding I can usually escape the third hit of 66(B+K) with any character by using a back ukemi. Is my micro...
Does 66KKK after 44A LH only work at closest LH range or on certain characters? The 66K isn't connecting at most ranges and sometimes the second K whiffs on Mina.
Any guard break attack. Long animations and + on block is a good setup for SS/Launcher mixup.
Guard burst > CS is also good. Unfortunately SS will go over their heads. EDIT: SS can hit if the guard burst leaves them close enough.
AA LH combos into CS (they can still break it).
How hard you work in development is partly dependant upon how large your team is. I'm a half-empty kind of person. Hopefully I am wrong and the CaS stuff is all new.
I'm glad the in-game character models actually have similar proportions to the artwork for a change. Hopefully this game is successful and the trend continues not just for this game but for every game.
If you think Day 1 DLC is somehow especially egregious you don't know how the industry works. All the DLC you buy is planned out and produced well before the game is released with few exceptions. This is industry standard for AAA companies.
The only way to change it at this point is to stop...
If there were any more characters in the base game we would probably know it by now but this is just a logical failure. It says '20 characters' not 'all 20 characters'. There could be 600 characters in the Soul Chronicle but they only give you a trophy for the first 20.
If you're trying to paint an unknown hurtbox as some kind of strategic play then using anyone who isn't a CaS character puts you at an automatic disadvantage because you're using a well known hurtbox. Never mind that game knowledge is not strategic depth. You either know the hitboxes or you have...