Suggestions for testing:
1. 4KA to confirm if there's a 4kA:2A, like in the old A+K & SS'K strings.
2. Is there the B4 & "B:4" move? Old new?
3. 236KKKKK still in? Same-old poor move, good move now, or removed?
4. If old 77_11B is now 6B, whats 77_11B now?
5. 2A & 2K frames please? as-in...
Good to see you again @Sacharja @IceColdEdge @Pantocrator
I can see Sig's new BB ncc-ing vs other's incoming slower-long range attacks like vs Mit's 66A+B at spacing/zoning meta-games.
The new double vertical attack that y'all figuring that some say it looks like a SC4's 88_22B into RSH'A+B, actually looks like a Sc4's 3B twirling into a Sc4's RSH'A+B.
My guess is.. 3BB as a new input for more string attack mixups. like 3(B) into SCH'options that may be interrupted by faster...
SINGLE PLAYER OFFLINE
Arcade Mode with individual character story with unlockable "story paths" based on the player's performance health/time etc.
Story Mode just like MK9's story mode that features all main characters as playable, & perhaps if replayed after unlocking more characters, they...
Not listed on poll but for "single player" (as-in playing not offline vs) I would like:
An online adaptation of the arcade SC2's Conquest Mode, with actual players vs players instead of ghost player data, could be nice. With 3 or more factions to choose (arcade had 4 factions). With both single...
An online adaptation of the arcade SC2's Conquest Mode, with actual players vs players instead of ghost player data, could be nice. With 3 or more factions to choose (arcade had 4 factions). With both single 1on1, & team battle of up to 8 players per team. With single rank tournament match...
Great post Frayhua!!
Notes:
Where it says 44(B) transitioning into NLS, it looks more like the player did NLS right after 44B recovered, instead of transitioning. Regardless, it is likely to have the transition option anyway.
The 2nd A of sc6NM'GS'AA is sc2NM's 3A.
Adding to analysis:
sc6NM's...
Yup, technical. Thats my language here. Technically speaking (from experience in 3d modeling), the modeling & texturing method that i see in sc6's sophy & mitsu resemble those seen in sc4.
I dont play SF5 & Im still NOT interested in playing SF5, but that intro from the SF5AE in real time &...
I dont like 6's technical & artistic graphic direction. Imo, by this time, they should be able to pull off graphics that matches those seen in StreetFighters5:ArcadeEdition's new real-time 60fps intro cut scene. Special because all shading is done by normals rather than texture coloring specific...
I blaming Namco for not trusting in SC2's new gameplay foundation that evoled (& surpassed) from SC1, & for going back to SC1 as foundation for SC3,4&5.
I blame Namco for injecting their "common" japanese-soup-opera's acting dramas into all characters, rather than making each act as from where...
Viola & Zwei are imo the characters from from V that adds up to SC's gameplay series. If not the characters by timeline reboot, then at least their movelist/style placed in new characters to fit the reboot. Also, Zasalamel (or at least his style) must return.