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  1. JayChang

    A bit of my "toys"

    Yeah, unfortunately the name is taken on this forum.
  2. JayChang

    Things you DON'T wanna see in SC6

    The guard stun duration is less than average human reaction time. Even unguarded it might be possible that some players might not attack you entirely. Or attacked too slowly that your guard come into effect in time. This summaries the risk taken for using a 22B to check the opponent. Unless it...
  3. JayChang

    Things you DON'T wanna see in SC6

    1) What I mentioned is a string, it is not a combo which usually is prescribed in the move list. and has some fancy name for it other than the input. Though anyone please verify if it is possible to escape the 3B while the 22B already struck you. 2) Or basically what you mentioned, its not...
  4. JayChang

    Things you DON'T wanna see in SC6

    The unblockable follow up is pretty much gambling, since the opponent can choose to lay down instead of recovering just to let the attack move over their head. Unless the opponent got occupied by the CE and is only thinking of quickly recovering, in this case it would work. A decent 22B 3B + CE...
  5. JayChang

    A bit of my "toys"

    Off topic bonus
  6. JayChang

    My Top 10 Wishlist for SC6

    I only want the Meterless GI badly... others there isn't strong objections from me so yeah.
  7. JayChang

    Things you DON'T wanna see in SC6

    I have a habit to use CE exclusively when the opponent has taken a launcher, left airborne and is unable to guard. Most other follow up moves seems to be dealing too little damage for that situation, but a well placed CE would pretty much end the match especially when the opponent is left with...
  8. JayChang

    Things you DON'T wanna see in SC6

    I guess I am too much of a nerd to think super moves like CE is more of a gimmick that appeals to the generic fighting game players. Something which I personally hate in other fighting games. As well as the main reason I played SC in the first place. Though I guess swinging sword around might...
  9. JayChang

    Things you DON'T wanna see in SC6

    I guess for a game where we swing swords at each other, swinging cocks is something very mild, no need to overreact. And this is casual forums so I guess we are literally "talking cock"
  10. JayChang

    Things you DON'T wanna see in SC6

    I guess that happened to a lot of matches. Meeting an equally strong opponent and having a lasting battle is very rare. Usually it goes along the line of either side with obvious advantage and battles are one-sided winning. I still have some feuds to settle, some tidying and cleaning up to do...
  11. JayChang

    Things you DON'T wanna see in SC6

    Idk how hard is it to pull off a CF for you, it seems to be slightly harder than CE for me, not a lot Since pulling off strings to force opponent into excessive guarding would result in the guard crush than opens for a CF ? Or maybe I have been lucky that none of my opponents are as skilled as...
  12. JayChang

    Things you DON'T wanna see in SC6

    I guess that sounds like someone who have never played older Soul Calibur games. CE used to be the Critical Finish in SCIV, which is awefully OP since a guard crush with CF would be 100% fatal It is a mechanic to safe guard novice players with a reasonably powerful move to counter experienced...
  13. JayChang

    Things you DON'T wanna see in SC6

    Critical Edge input is about one attack, but the amount of damage dealt is that of a string. making it kind of off balanced. Maybe extend the input command to be slightly tricky. Soul Edge & Soul Calibur are signature weapons so I guess the ability to add accessories would be sufficient...
  14. JayChang

    Things you DON'T wanna see in SC6

    Things I don't wish to see Critical Edge... or any special attack that is less of a skilled thing Guard Impact being bounded by soul gauge or anything. (effectively the SC2, SC3 GI system) Clothing break - make it an option for character to disable the cloth breaking sometime combination of...
  15. JayChang

    A bit of my "toys"

    I guess these are still SC related. 90cm overall 96cm overall
  16. JayChang

    Hello !

    Hi there, newly joined the forums, I got a bit slacked and kind of rusty with my blades, or on my playing. I started with Soul Calibur 2 back in 2003, managed to play for a while and slacked the whole time. Main: Xianghua/Leixia (99%) Mitsurugi, Taki/ Natsu (1%) one of my casual button mashing...
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