1. Well-rounded mid-range character that can play long range with meter as well as rush-down in Soul Charge. Like Yoshi, gets an immediate payoff for a successful RE due to meter spending. Strong forward ring-out pressure. Is a Witcher. Has an interesting forward ringout game with 66BB...
You can come any day to pick up your badge!
Also, unbeknownst to me, spectator badge prices have gone up from $10 to $15 (Most likely to absorb additional security costs). However, you can purchase a 3 day spectator pass for $40.
Soul Calibur VI will be at SoCal Regionals as an official tournament title! The highly anticipated sequel from Bandai Namco will be available for casual and tournament play this September 14-16. Since the title is not released yet, we are offering 2 full days of casual play to prepare for the...
Possibly. We have two other game modes left to reveal. On one hand, maybe CaS is not considered a "mode" and will be bundled with the next reveal, or it is and we get it announced at a later event.
8A+B is exclusive to SC. It catches sidestep, techtraps siderolls, and comes out very fast. Even though it's unsafe, you have access to 4A+B for free to discourage bigger punishes.
4A+B definitely goes into 66B+K launch. You can follow up with A+B for sure and maybe 66BB.
SC 3AA... is infinite...
After mulling over this one for a while, I think it's a non-problem.
Ivy needs a strong ranged mixup. 2A+G does track step a little too well, but I feel that'll only be a concern online.
WR B is very fast. However, it doesn't frametrap from 2A and 2K because they both recover too slowly.
66B+K launches, but it's basically a slower 66BB. Seems like something to use after successful 4A+B.