Yet to play anyone decent in ranked. I think I've had about 3 losses but never did I really feel outplayed. I do worst against the silliest tactics though lol.
Atm I alternate between my pink afro, pink heart maiden costume algol with naked algol and a spiky dick and that raccoon tail sticking...
You should probably rename this to algol a-GI thread or 263B or something. You can just guard pretty much anything like BB and its not Algol specific, but you can only 263B a bunch of slower strings.
Only one I can think of off the top of my head that I've tried is algol's own 4AB, when the B...
Games still new and Algol SA doesn't have a ton of discussion but oh well.I don't see these moves getting talked about enough.
1. FC 8B - Really, its 16f and does 40 dmg with a 2k follow up. Great punish with a lot of dmg.
2. 8B+K K- Seems to have a lot more tracking than in SCIV but I...
ahahahahaha.
Honestly I doubt the 2a is isolated to algol and just 2a. It's not the most uncommon thing in the world for moves to just randomly pass through people, granted it doesn't happen often but I saw it multiple times in SCIV with various different moves.
Chairgol is amazing, i'm sure...
Wow 3B QI AB BE does some crazy stuff when next to a wall that breaks. I'd do replicate it to see what crazy combo's you get but I'm lazy so someone go try :)
The chair teleport hits and stuns them giving you a stun and probably a few more hits.
Here are a few combos I didn't see in the main post:
I've tested and from whats posted already I think they are the max damage for their meter. A bunch of these will have already been posted too i'm just confirming they're the best dmg I've found as well - yet to really test different enders...
hmm... speaking of B8, besides use in a few combos I think the intended use is as an anti air. Granted theres not a ton of big air moves in the game which you can react to with it but its the same speed as B and does more dmg. In terms of hitting in the air it should actually be faster than B...
His combos are easier than easy to pull off. If ure using pad like I then map a button to bk, ab and abk. All his meter combos are just either 3b abk, or 66b abk. The only thing that would seem remotely annoying is 3b be q flip ab abk. But the flip ab be will come out just by mashing on abk...
A few general, pretty unrelated questions: Have all a+k inputs disappeared? Is there no reason to map a button to it now?
Also can you no longer tech roll to the right and left immediately after a knockdown?
Sorry havn't followed this game upto release.
On another note how does 4B+K work...
I completed it in about 40 mins today. I picked nightmare who I had no knowledge of whatsoever and did nothing but 3aa, throw, 2k and 3k. Oh and random CE. Any time you lander a ch 3aa 2k is always guaranteed against the cpu. 2 of those plus 2 k's and most of their healths gone.
Never bother...
Got the game today and havnt had a ton of time to play it. Havn't learnt anybody yet and the inputs with a bunch of characters I was at least somewhat familiar with have completely changed. I'm sure there still is jf's but half of them see to be missing or replaced with BE. Like voldo's 66b...